Call Of Chernobyl 1.4 ZonaPhobia
I am releasing a modmerge making the game feel like the inspired mod RadioPhobia 2 Shadow of Chernobyl Moddb.com
Textures and rendering fixed DX9 Basic
Since the original release of 1.4 only supports computers that can use DX9 Enhanced up to Direct X 12.
Changes to the lighting depending on weather or time of day, like in the original games.
Textures from the Shadow Chernobyl Mod {RaidoPhobia 2 Dead Nature} texture pack, working optimally with computers with the equivalent hardware such as CPU i3 7100 [] GPU GTX 710 for being the minimal requirements.
This Mod is not just made for DESKTOPS with bad hardware is also addressing rendering setting issues for all Direct X.
Original Weapons Renewal
Now I know what your thinking, OWR? a very underwhelming kinda overused weapon mod YET I have made some personal changes to sounds and availability of all of the original and newly added weapons.
зомби Stalkers have the chances of most of the time using typical AK74 MP5 PKM LR300 Or just lower tier weapons.
NPC Loadouts
Монолит Cultist will always have the LR300 RPG SVD SG553 and more higher tier weapons.
бандит will often have a mixture of all kinds of equipment.
мerc{}s will have some of the best equipment aside from Monolith forces like the AUG SG553 STRIKER LR300 also including attachments.
свобода Stalkers will have the LR300 SVD SVU SG553 and other medium tier weapons and equipment.
долг Stalkers will have the expected layouts with AN-94 and Groza and regular equipment to be confiscated.
Чистое небо groups will have medium and low grade equipment to found and taken.
Сталкер gear will depend on rank.
Full Alife Simulation and Item Overhaul
Monsters and Humans can now dynamically be found in groups/squads. After killing Stalkers they will drop more useful supplies and other findings.
Lighting Fixes and Weapon Effects
The Dynamic Hud mod adds new toggle friendly enhanced recoil affects that gives your gun feeling extra punchy.
The flashlight is now a dirty green color to make for the tone for this mod of course.
Most of the stuttering has been worked with but the tonemap and lumescale have been adjusted.
More Screenshots
I am currently trying to finish this up so I'll upload the file when the mod is the most stable.