Death to the Profligates...
So will the Eternal Empire of Zakuul ever be implemented in the mod? I’d love to see the Eternal Fleet with Valkorion and his kids at the helm.
If Geronimo ever returns to this mod, we need The Eternal Empire of Zakuul ASAP. Valkorion as faction leader and Vaylin aside her two brothers taking on the entire galaxy. "Zakuul is poised to be the greatest civilization the galaxy has ever seen!". For Zakuul and the Immortal Emperor!
Hey Goa, last time I attempted to install your mod over Bailknights graphics mod, which I picked up on RicksGalaxy, the new and gorgeous particle effects didn't appear, ‘twas vanilla. Is there a way or an order I can utilize both E4X and BailKnights together?
Slight inquiry here, how are the playable Borg these days? Do they still have the capacity to be completely brutal? Especially with upgrades etc, late game? Have they been improved since Call to Arms? I remember vast Romulan fleets would shred like six or so of my cubes in one engagement back then. Hopefully they are more balanced and durable as of now.
Edit: There direct damage and multi targeting abilities seemed to be significantly nerfed too.
Hey Orion, I just got through with watching Babylon 5 all the episodes plus the movies afterwards, it was absolutely phenomenal, amazing character arcs, awesome writing, brilliantly cool and mysterious races like the Vorlons and Shadow's. I then fantasiszed about commanding the Vorlon Empire and purifying the Galaxy of all Shadow influence, commanding there unique/almost squid like dreadnoughts and listening to Vorlon Voice overs as cool as they can be. Having ambassador Kosh as a hero ship, listening to his timeless quotes while obliterating his foes, it served as a catalyst which in turn sparked a magnificent idea. Anyway onto the point at hand, there have come other Babylon 5 Sins projects in the past and yet they have all died having not attained even a 1/100th of there potential for glory, I even saw some of these mod projects being featured on Gul Dukats channel over three years back and it saddens me that even to this day in 2018, a High quality, full feature Babylon 5 mod for Sins simply doesn't exist. Nevertheless, I am here to simply inqure if the STA modding team has ever considered the prospect of a Babylon 5 mod of your own make. Your team speak for themselves, there contribution to the Sins modding community having taken a conceptual form which then lead to the inseption of STA 3 ,which has been truly unparalleled in terms of sheer mod "quality" so to speak, and I would one day love too command my very own Vorlon Empire created by none other than modding giants such as yourselves imbued with that same afore mentioned "quality" a hypothetical project such as this would simply demand and would no doubt be received at the hands of such a creative team. I know it would be a massive undertaking but if you ever finish work on your "Generations" project, I would be ecstatic to play a Babylon 5 mod of your own creation.
Hey Orion, tis been awhile, nice to see you're still sifting through these forms. Anyway, onto the inquiry at hand. Is the "Player Borg addon" still functional with the latest version of the mod I.E/Nemesis/TFF merged/combined? Or can one assume it has been made redundant as of the Nemesis Borg reworks introduction into the mod? For example if I install the player Borg addon ontop of the current versions of the mods will the package undue certain changes I like, in particular the Borg ships new found multi target/banking features? It goes without saying that the Nemesis Borg changes go a long way in assisting the Borg too better "lock-down" and then obliterate the fleets of the Alpha quadrant factions and those changes must remain in tact. Point being, I like quite a bit of the work you guys have done on the Borg as of late, excluding the Borg armor/durability and HP nerf. I'm seeking the best of both worlds so to speak you see? Ultimately, I want the Borg to retain there extremely tanky status from TFF and previous iterations of the mod whilst holding on to the Nemesis weapons changes, I.E. increased damage for cubes and better multi- targeting whilst in the midst of combat. Thank you for your time, I understand I've written quite the paragraph here, it'll no doubt be a bit cumbersome to take it all in.
Does this still work?
Yes it will be... and it's not going to be just any old Eclipse hehehehe..
Hey Jeroenimo, I'm willing to pay you if you're up to the task of modeling and texturimg the Eclipse Super Star destroyer from scratch with Palpatines voice overs from the game and the Death Star 2 super laser sound effects. After you finish this endeavor then adding it to the addons section of your mod page for all to enjoy. You can contact me about payment if you're interested in making my dreams come true.
OrionSlaver, has the "Realistic Borg" add-on been updated with interoperability in mind for the latest and greatest 1.3 version of the mod? Has Draconis still not gotten around to updating it? Or has it not been updated simply due to what would seem like its sheer existence being rooted in complete and utter redundancy as of the release of the 1.3 Borg "rework"? I raise this question to the dutiful likes of you considering that you are in fact the go too public relations guy around here. Thank you for your time.
Has this been updated? I want my playable Borg to be completely OP hehe..
I just got done with a skirmish battle in ORAW wondering when this brilliant masterpiece of an experience would finally see the light of day and I seem to have caught its beta release only just twelve minutes after it was uploaded how fortuitous. Thank you Jeroenimo, thank you for all your hard work and dedication towards this glorious project.
Well, I made the edit and ehmmm..the Klingons sure are having a jolly old time bringing its weapons to bare against the collective. Just my luck I guess, Thanks again.
(In response to the humans rather "brash" tactics including the ramming of his flagship, the Didact lauches thousands of Promethean boarding parties at the human fleet, crippling the humans fighting capability and overall resolve, while capturing and turning dozen's of humanity's own warships against them.)
"And yet, still you fail." -Ur-Didact (Manages to fire the composer before the INF-102 makes physical contact with the Mantle's Approach.) ( The Mantle's Approach shields went down in the resulting explosion and the Didacts glorious flagship sustained heavy damage in the process, however the composer was left unscaved by the ramming and the resulting blast from the composer composed half of the UNSC fleet.) (PS: No way one human frigate could've crashed into the composer without the Didact huffing it real fast in order to escape the blast, or better yet teleporting himself to a different section of his ship.)
"You persist too long after your own defeat. Come then, warrior. Have your resolution." -Ur-Didact. (Begins charging composer, in preparation for firing)
"The Mantle of Responsibility for the galaxy shelters all, human. But only the Forerunners are its masters." -Ur-Didact
"You impress me, human. Your singular valor will be preserved and studied, once your Composition has been completed."- Ur-Didact
Once the Forerunner expansion is released in the ohhh...so distant future. Could you guys give the Mantle's Approach a Didact VO (Preferably the Didacts famously epic quotes, from Halo 4), in place of that nonsensical advent garbage? I realize that the Mantle's Approach is totally unfinished in its current state, along with the entire Forerunner faction as a whole, but man owww man that man's voice is totally badass. Missing out on the opportunity to incorporate one of the most legendarily antagonistic voice actors in the gaming industry within this grand and epic mod would surely be a miss step. Nevertheless, the choice is left up to you as developers and for all I know the Ur-Didact's voice is copyrighted.
Hey Orion, I bring this to your attention out of morbid curiosity, but what is the name of the .entity file of the Unimatrixzero cube (not the randomevent file but the ship file) and what line would I need to edit within the file that would remove the "boarded" flag so that I could assimilate the Unimatrix Cube as the Borg? I really want to assimilate Picard and a fleet of Galaxy class ships but I have no idea what the name of the cube's file is within the "gameinfo" folder of the mod. Any help from you or the excellent dev team here would be greatly appreciated, thanks and yes before you ask I am indeed a sadist.
That was fast, I stand impressed good sir.
Seems like you had no understanding of the BORG HAMMER, but now you do and this is of course by design. Get used to it newly assimilated member of the collective.
I can't wait for the update, hehehe...
Looks like I got what I requested ohh... so long ago. I couldn't be happier I'll tell you what.
#1 mod on Moddb, that's both impressive and well earned and I surely can't stress enough how "well earned" well earned is.
Of course I have, however the engine this game relies upon is quite primitive and I was simply wondering if a 4.8-5Ghz overclock would grant me a constant 60 frames, however I seriously doubt that even 5Ghz on one core would acheive such a smooth picture if 4.5 can't do the job. I might also add that I've been playing Sins for years and have been trying to achieve this on a 10 faction map for quite awhile. Any suggestions would be appreciated. Back when I had an older CPU I stuck to 6 player maps and did fine but now with access to my new founded performance 6 players just ain't cutting it anymore. Older cpu :I7 4770k
Hello, I'm currently running a 4.5 GHZ overclock on my I7 4790k @1.20 volts, would bumping this up to 4.8 GHZ and upping the corresponding voltage to lets say 1.25 volts increase my frame rate? As I surely know this'll increase the level of heat my PC generates in turn. I'm simply asking would it be worth my time to give this a try as my current level of game performance is more than just "proficient"?
start/services/ right click on that AMD shite I mentioned above and disable it. (PS: it obviously helps alot, for me anyway, that+ setting CPU priority to "HIGH" in the TM.)
Attention all AMD consumers! Once I disabled "AMD External Events Utility" all the stutter and mouse lag I was mysteriously receiving suddenly vanished AKA "no more incremental stutters every 10 seconds or so". As a final statement I encourage everyone capable of upgrading there PC's at this time or further into the future, to never invest in an AMD build or GPU as the drivers are utter **** in every regard and the customer service equally so. Nvidia for the win and to hell with bad coding.