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@TheUnbeholden: "Valve tried to correct the exploit in the 184.108.40.206 patch. Unfortunately it couldn't be removed completely. It was reduced as much as possible without changing the engine."
Sorry, but that is entirely false. Valve could have EASILY removed bunnyhopping entirely from TFC, but instead they chose to balance it; they put in a speed cap (which they could have set to 100% runspeed, but instead it's set to 160%). Inability to "change the engine" is a complete myth. Or, would you believe me if I used that convenient excuse to justify why we don't remove bunnyhopping from FF?
Bunnyhop was kept in TFC intentionally. We keep it in FF intentionally because it brings something to the game that can be found in almost no other game that I've ever seen or played (other than TFC/QWTF/other TF mods): the dynamic of "Movement vs Deathmatch" where even PURE movement is a viable option.
I'll leave you with this video: Youtube.com
And the band Fear Factory and countless other things that can be abbreviated FF. Mirrored F's are not all that unique, but it's the logo we've had since ~2006 so we're sticking to it.
It is also intentionally similar to the original Team Fortress logo (http://i56.tinypic.com/5oec4.jpg).
To clarify a bit, the "goomba stomping" only does as much damage as the falling player takes in fall damage (it mirrors fall damage to the stomped player). So, heavier classes can do more maximum damage with it (since they take more fall damage), but it will never deal a tremendous amount; it will be incredibly rare in normal gameplay to say the least.
The team was founded in 2003. The mod didn't start actual development until later.
Here is the initial public announcement: Forums.thecatacombs.net
FF started development in the summer of 2003. The current incarnation of TF2 wasn't announced until July of 2006. FF has absolutely nothing to do with TF2 and 0% of it was based on anything TF2 did (mostly because FF was nearly finished by the time TF2 was even announced)
"Better" is not an appropriate term when comparing FF and TF2. They are radically different games.
If you want to see the differences between the two, you can go here:
Where do we refer to TFC as the first TF game? Everyone who has ever been involved in FF is well aware of QWTF, as well as the myriad of other Fortress games/mods.
Maybe you weren't talking to the FF devs, though. Either way, thanks for the vote.
What exactly is the benefit of posting a comment like this? TF2 and FF aren't even similar. Play and support whichever you enjoy.
It's not Steamworks (yet). It's just the Steam Mod Store. Next patch we'll be moving to the Orange Box engine and will hopefully get Steamworks support once we do.
The community is growing steadily as you type.
Changelog of patch 2.0 here: