This member has provided no bio about themself...

Comment History
squeek502
squeek502 @ Fortress Forever 2.46 Full Installer

Fortress-forever.com

The news post hasn't been authorized yet for some reason.

Good karma+1 vote
squeek502
squeek502 @ Fortress Forever 2.45 Released!

@TheUnbeholden: "Valve tried to correct the exploit in the 1.1.0.8 patch. Unfortunately it couldn't be removed completely. It was reduced as much as possible without changing the engine."

Sorry, but that is entirely false. Valve could have EASILY removed bunnyhopping entirely from TFC, but instead they chose to balance it; they put in a speed cap (which they could have set to 100% runspeed, but instead it's set to 160%). Inability to "change the engine" is a complete myth. Or, would you believe me if I used that convenient excuse to justify why we don't remove bunnyhopping from FF?

Bunnyhop was kept in TFC intentionally. We keep it in FF intentionally because it brings something to the game that can be found in almost no other game that I've ever seen or played (other than TFC/QWTF/other TF mods): the dynamic of "Movement vs Deathmatch" where even PURE movement is a viable option.

I'll leave you with this video: Youtube.com

Good karma0 votes
squeek502
squeek502 @ Fortress Forever

And the band Fear Factory and countless other things that can be abbreviated FF. Mirrored F's are not all that unique, but it's the logo we've had since ~2006 so we're sticking to it.

It is also intentionally similar to the original Team Fortress logo (http://i56.tinypic.com/5oec4.jpg).

Good karma+2 votes
squeek502
squeek502 @ 2.42 Teaser

To clarify a bit, the "goomba stomping" only does as much damage as the falling player takes in fall damage (it mirrors fall damage to the stomped player). So, heavier classes can do more maximum damage with it (since they take more fall damage), but it will never deal a tremendous amount; it will be incredibly rare in normal gameplay to say the least.

Good karma+1 vote
squeek502
squeek502 @ Fortress Forever

The team was founded in 2003. The mod didn't start actual development until later.

Here is the initial public announcement: Forums.thecatacombs.net

Good karma0 votes
squeek502
squeek502 @ Fortress Forever

FF started development in the summer of 2003. The current incarnation of TF2 wasn't announced until July of 2006. FF has absolutely nothing to do with TF2 and 0% of it was based on anything TF2 did (mostly because FF was nearly finished by the time TF2 was even announced)

Good karma+1 vote
squeek502
squeek502 @ Fortress Forever 2.3 Released!

"Better" is not an appropriate term when comparing FF and TF2. They are radically different games.

If you want to see the differences between the two, you can go here:
Fortress-forever.com

Good karma+1 vote
squeek502
squeek502 @ Fortress Forever

Where do we refer to TFC as the first TF game? Everyone who has ever been involved in FF is well aware of QWTF, as well as the myriad of other Fortress games/mods.

Maybe you weren't talking to the FF devs, though. Either way, thanks for the vote.

Good karma+3 votes
squeek502
squeek502 @ Fortress Forever

What exactly is the benefit of posting a comment like this? TF2 and FF aren't even similar. Play and support whichever you enjoy.

Good karma+5 votes
squeek502
squeek502 @ The 2.1 Patch, the Preview, and the Steam Store!

It's not Steamworks (yet). It's just the Steam Mod Store. Next patch we'll be moving to the Orange Box engine and will hopefully get Steamworks support once we do.

Good karma+1 vote
squeek502
squeek502 @ Fortress Forever

The community is growing steadily as you type.

Good karma+1 vote
squeek502
squeek502 @ Fortress Forever

Changelog of patch 2.0 here:
Moddb.com

Good karma+1 vote
Level
Avatar
Avatar
Last Online
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
13
Per day
0.0
Mentions
0
Mods
10
Articles
4
Downloads
1