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I think you should merge both gamestyles into one. Have a flight game to get from area to area, and then fps running inside chambers and such..!
btw is that darkplaces engine or quake2?
Tyler, Left 4 Quake 4 Dead....in the water.
most avid players become avid coders, but dont despair, choose coding or modeling, texture art or sound effects. Build a portfolio or code base, then build the team. If you create a foot hold they will have no choice but answer to you. Keep your assets' sources private until release. Value your merits and you cannot be ousted! I look forward to your next project. :)
I love how you kids make a group about a game that you will and can never finish. It's all hype and bull$h!t. How sad! This is the stencil to all moron wanna-be's. Make a stupid logo based on a commercial game, then run in circles arguing who has what role only to end up pulling dicks out and laughin at your short-cummings! lol! stupid fools. Read a book learn about coding, instead of playing house. hahah!
BioDude, an indie game is a game made by an independent group not funded by a large company. As far as the GPL goes, he doesn't have to rewrite every piece of qc or C to call it standalone. All that means is that the game doesn't REQUIRE quake assets to work. A total conversion is the same as standalone, as one would have to totally convert the mod, freeing it from requiring Quake files, ie standalone. You are obviously trying to discredit Solitude based on your lack of your understanding of basic jargon.
"The code is all licensed under the terms of the GPL (gnu public license).
You should read the entire license, but the gist of it is that you can do
anything you want with the code, including sell your new version. The catch
is that if you distribute new binary versions, you are required to make the
entire source code available for free to everyone.
The primary intent of this release is for entertainment and educational
purposes, but the GPL does allow commercial exploitation if you obey the
full license. If you want to do something commercial and you just can't bear
to have your source changes released, we could still negotiate a separate
license agreement (for $$$), but I would encourage you to just live with the
All of the Quake data files remain copyrighted and licensed under the
original terms, so you cannot redistribute data from the original game, but if
you do a true total conversion, you can create a standalone game based on