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SPTX
SPTX @ 15 Years of Movie Battles

I've never made a point about creativity.
Creativity isn't what matters in UI design mate.

Reply Good karma+1 vote
SPTX
SPTX @ 15 Years of Movie Battles

15 years of developement for a modder means a few hours per months. Do the maths.

I can't remember forced unleashed, I played through both games only once and threw them away. Every factory 5 game was pretty good on all regards. I'm obviously talking about Dice's games, bioware too is pretty bad at designing UIs. The original battlefront 2 also comes to mind.

You really should brake a little in the hate, you're not doing anyone a favour; including yourself.

Reply Good karma+2 votes
SPTX
SPTX @ 15 Years of Movie Battles

I noticed in the video the tutorial has a time limit. Don't forget to make it disabled.

Reply Good karma+1 vote
SPTX
SPTX @ 15 Years of Movie Battles

I too would love to see the gundam versus like mode he proposed.

Reply Good karma+1 vote
SPTX
SPTX @ 15 Years of Movie Battles

Slick changes for the main menu.
Puts "professional" star wars games to shame.

Reply Good karma+1 vote
SPTX
SPTX @ V1.4.8 Update Released & New Trailer!

Play FA.
Yeah I know, no one does. Except when they do, then it's cool. But it never happens. Except when it does.

Reply Good karma+1 vote
SPTX
SPTX @ My first day in Movie Battles II

Now one is playing FA, which is the mode that interests me.
Sad.

Reply Good karma+2 votes
SPTX
SPTX @ Join RoH Developer Team

Talented individuals are a thing. Talented individuals who can work on X-Ray are yet an other.

Reply Good karma+7 votes
SPTX
SPTX @ Introducing Half-Life 2: Classic

HL had on rail vehicles.
Counter strike had rudimentary vehicles.
Considering that CS was also a mod I think vehicles shouldn't be out of question.

Reply Good karma+2 votes
SPTX
SPTX @ Introducing Half-Life 2: Classic

If the engine can handle it, i'd say push it as far as you can.

Reply Good karma+6 votes
SPTX
SPTX @ EYE Text Revamp Mod v1.3

Actually, the french text (their native language) was just as bad.

Reply Good karma+2 votes
SPTX
SPTX @ GMDX

For rendering issues if you're using the DX10 renderer contact this guy.
Kentie.net

Reply Good karma+1 vote
SPTX
SPTX @ GMDXv9.0.1 Released

Sam issue as you. The GMDX exe seems to be to be compiled 64bits, that or the mod tries to launch using the D3D10 dll.

Fortunately you don't need the mod's binary to play it, you can either launch the game like any other mods if you know how to, or use this Kentie.net
(version 5.3, later versions are Vista+ only)

Reply Good karma+1 vote
SPTX
SPTX @ GMDXv9.0.1 Released

Please refrain from making such bad jokes.

Reply Good karma+1 vote
SPTX
SPTX @ GMDXv9.0.1 Released

Isn't it defaulted to D3D10? That would explain why it didn't run through its own executable for me (I had to use the third party launcher)

Reply Good karma+2 votes
SPTX
SPTX @ GMDXv9.0.1 Released

Anwser to the install, it installs to a GMDXv9 folder, v8 installed to "GMDX", so there is no overwriting. Think about uninstalling v8.

Reply Good karma+2 votes
SPTX
SPTX @ GMDXv9.0.1 Released

Time for a new playthrough.
Quick question. Can I install it above v8 or do I need to delete v8 first?

Oh and could we have a little description of the differences between v9 and v8. So far I only know about animated items and AI's suppressive fire.

Reply Good karma+3 votes
SPTX
SPTX @ Valve’s Gabe Newell Would Like To See Paid Mods Return

Paid mods are also a death flag risen for moddb. I don't think you fully grasp the situation and the possible consequences.
And don't call me gamer, it's not a real word. Player is the word you're looking for.

Reply Good karma+1 vote
SPTX
SPTX @ Valve’s Gabe Newell Would Like To See Paid Mods Return

I came here pretty much to say that.
Most mod sites have a donations button. Valve can't cash in on that therefore...

Reply Good karma+11 votes
SPTX
SPTX @ Overgrowth is now in BETA!

Beta? That means playable from start to finish with "minor" adjustment (filling in the story texts, making the maps looking good, fixing a few bugs) to be made then.
I was wondering a few weeks ago if this game would ever come out of alpha.

Reply Good karma+2 votes
SPTX
SPTX @ GoldenEye: Source 5.0 - Official Release Trailer

Can oddjob throw his hat?

Reply Good karma+1 vote
SPTX
SPTX @ S.T.A.L.K.E.R.: Call of Chernobyl

For some reason I discovered this mod only today but I was quick to understand. This is doing god's work.
Suddenly I'm no longer sad wormwood bites the dust.

Reply Good karma+2 votes
SPTX
SPTX @ How To Release Your Alternative Game on Steam - Overcoming The Fear of Your First Game

You could have added some sales figures.
You say you spent money on marketing and by the end you say you're working with a team. Is it entirely funded by your game's revenue? Are the people you're working with having side jobs, are you the side job?

Reply Good karma+2 votes
SPTX
SPTX @ S.T.A.L.K.E.R.: Wormwood

Take your time.
Just come here say hi once in a while, even if it's just in the comments.

Reply Good karma+2 votes
SPTX
SPTX @ Absolute Nature 4 Trailer

I wish we had a mod that changes the scenery according to the current season.

Reply Good karma+1 vote
SPTX
SPTX @ Sayain Trio Trailer

got my hears bleeding

Reply Good karma+1 vote
SPTX
SPTX @ Faction Overhaul: The Monolith

There's realism then "realism".
Screw "realism".

Reply Good karma-2 votes
SPTX
SPTX @ Faction Overhaul: The Monolith

Would have been nice to be able to join them.

Reply Good karma0 votes
SPTX
SPTX @ Character Development

exciting

Reply Good karma+1 vote
SPTX
SPTX @ 'Plant'

Speaking of angry zone residents. I hope "may" will be a keyword about these. Most mods (even the best) do the mistake of overpopulating the zone. And it doesn't even make it feel more Alive (lol) because everything seems to be much more interested in the player barely appearing in their field of view than the freedom emptying assault rifle mags in them.

Reply Good karma+3 votes
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