When I try to launch the game for the first time after choosing the renderer (Dirctx9, directx8, etc) it gives a message saying there is a "debug assertion fail". Am I supposed to use this to patch the last update, or is it something else?
When I try to launch the game for the first time after choosing the renderer (Dirctx9, directx8, etc) it gives a message saying there is a "debug assertion fail". Am I supposed to use this to patch the last update, or is it something else?
Thanks for replying! There is a bit of jankiness but other than that the project is really good!
Great work on the update! One question though, the options for the multiplayer bots show up blank. Have they been implemented yet?
What edition of Duke 3d is this for (atomic, megaton, world tour)? I ask this because the skybox fallows the screen in a weird way. Maybe it's the graphics settings (polymer or polymost)?
I found a bug. If you remap the kick button and change it back to default, it stops it from working. I was using Directx9 and I did not have weapons at the time.
Hi! Lambda is one of my favorite mods for Doom. I have 1 question though... on your Youtube account description it says you are retiring, is this true?
If you are still updating this mod, could you add a few more melee weapons and maybe a bow. I saw the AbsoluteN video and I had a few suggestions based off of it. I actually bought Heretic just to play this mod. :D
I know this a bit of an odd request but can you make a soldier of fortune gameplay mod for Doom? I would like to play with the guns from the first and second games. Could you please do this?
If you know how to sprite and code could you try to unofficially complete this?
It uses a sourceport called EDGE.
I understand. Could you make an infinite, wave-based survival mode?
Hello! Since there aren't as many maps for Duke Nukem as there is Doom, I was wondering if you could port these weapons and items into a doom mod. Also, what version of Duke Nukem does this work with? An example being Atomic Edition or the newer version on steam.
I also realized I had a few more suggestions.
Use Heretic's inventory system to include more items; and make the devastators a regular weapon if it isn't already. Finally, get rid of the head wobble.
Does this replace the weapons in brutal doom v21 and i8f not, can you makle a version that does?
Can you add the upgrades and different ammo types?
I hate to bother you but I have a few suggestions.
Maybe add a grenade launcher and trip mines.
Also, where can I contact the creators of this source port to fix the weapon switch bug?
Great mod, I hope for the best!
Good job on this release!
Do you plan on updating this?
How do you load this mod. I tried the quake 4 mod way but it said "Player class undefined" I'm using Gzdoom v 4.5.0
Bug: There is no muzzle flash on the right smg when dual wielding.
I love your mod but I have a few suggestions.
1. Have a more consistent art style for the weapons.
2. Have the upgrades in the menu changed to reflect the weapons here.
3. Have upgrades such as sentinal crystals, runes, etc.
Can you fix this glitch: Whenever I exit and re-enter the game; the taunt controls reset. This happens even when I have no inputs for them.
Could you add an option to disable brutal doom explosions (aka barrels).
Hi! Can you please add an option to make monsters have vanilla drops. I noticed this was a problem in Final Doomer + when I had zombies dropping pistols instead of mags.
I saw some weapons removed from the status bar. Are you removing any of the weapons?
How to I get this running normally or with the enhanced sprites?
Spoonny
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