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Comment History
Spoonny
Spoonny - - 28 comments @ Duke Nukem Forever Restoration Project 0.2.1 (Duke It Out Patch)

When I try to launch the game for the first time after choosing the renderer (Dirctx9, directx8, etc) it gives a message saying there is a "debug assertion fail". Am I supposed to use this to patch the last update, or is it something else?

Good karma+3 votes
Spoonny
Spoonny - - 28 comments @ Duke Nukem Forever: Restoration Project

Thanks for replying! There is a bit of jankiness but other than that the project is really good!

Good karma+2 votes
Spoonny
Spoonny - - 28 comments @ Duke Nukem Forever: Restoration Project

Great work on the update! One question though, the options for the multiplayer bots show up blank. Have they been implemented yet?

Good karma+2 votes
Spoonny
Spoonny - - 28 comments @ KickAss Duke

What edition of Duke 3d is this for (atomic, megaton, world tour)? I ask this because the skybox fallows the screen in a weird way. Maybe it's the graphics settings (polymer or polymost)?

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Duke Nukem Forever Restoration Project Standalone (First-Slice Demo) -OBSOLETE-

I found a bug. If you remap the kick button and change it back to default, it stops it from working. I was using Directx9 and I did not have weapons at the time.

Good karma+2 votes
Spoonny
Spoonny - - 28 comments @ Malingo_dumbass

Hi! Lambda is one of my favorite mods for Doom. I have 1 question though... on your Youtube account description it says you are retiring, is this true?

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ HeXeReTiC Fantasy v3.1.1 (Update 27 Oct 2023)

If you are still updating this mod, could you add a few more melee weapons and maybe a bow. I saw the AbsoluteN video and I had a few suggestions based off of it. I actually bought Heretic just to play this mod. :D

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Hunter's Moon

I know this a bit of an odd request but can you make a soldier of fortune gameplay mod for Doom? I would like to play with the guns from the first and second games. Could you please do this?

Good karma0 votes
Spoonny
Spoonny - - 28 comments @ Project MSX

If you know how to sprite and code could you try to unofficially complete this?

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Duke it out in DOOM version 2.6

It uses a sourceport called EDGE.

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ KickAss Duke

I understand. Could you make an infinite, wave-based survival mode?

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ KickAss Duke

Hello! Since there aren't as many maps for Duke Nukem as there is Doom, I was wondering if you could port these weapons and items into a doom mod. Also, what version of Duke Nukem does this work with? An example being Atomic Edition or the newer version on steam.

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Duke it out in DOOM version 2.6

I also realized I had a few more suggestions.
Use Heretic's inventory system to include more items; and make the devastators a regular weapon if it isn't already. Finally, get rid of the head wobble.

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ B.W.O. BrutalDoom v20B Weapons-Only Version - revision C "Pain Sectors"

Does this replace the weapons in brutal doom v21 and i8f not, can you makle a version that does?

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ DukeWeaponsV2

Can you re-add the railgun?

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Rage (Weapons rip for Doom)

Can you add the upgrades and different ammo types?

Good karma+2 votes
Spoonny
Spoonny - - 28 comments @ Duke it out in DOOM version 2.6

I hate to bother you but I have a few suggestions.
Maybe add a grenade launcher and trip mines.
Also, where can I contact the creators of this source port to fix the weapon switch bug?
Great mod, I hope for the best!

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Duke it out in DOOM version 2.6

Good job on this release!

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ DOOM 2016 Arsenal 1.1 - Release (07/11/2019)

Do you plan on updating this?

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Half-Life 2 Weapons RIP 3.25b (Final)

How do you load this mod. I tried the quake 4 mod way but it said "Player class undefined" I'm using Gzdoom v 4.5.0

Good karma+2 votes
Spoonny
Spoonny - - 28 comments @ Brutal Doom v21.5.0 Expansion (Stable)

Bug: There is no muzzle flash on the right smg when dual wielding.

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ EOA Eternal

I love your mod but I have a few suggestions.

1. Have a more consistent art style for the weapons.

2. Have the upgrades in the menu changed to reflect the weapons here.

3. Have upgrades such as sentinal crystals, runes, etc.

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ BD21.0.4 Expansion Updated 06/03/2020

Can you fix this glitch: Whenever I exit and re-enter the game; the taunt controls reset. This happens even when I have no inputs for them.

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Brutal Monsters

Could you add an option to disable brutal doom explosions (aka barrels).

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Brutal Monsters

Thank you

Good karma+4 votes
Spoonny
Spoonny - - 28 comments @ Brutal Monsters

Hi! Can you please add an option to make monsters have vanilla drops. I noticed this was a problem in Final Doomer + when I had zombies dropping pistols instead of mags.

Good karma+2 votes
Spoonny
Spoonny - - 28 comments @ Death Foretold Getting an Update!

I saw some weapons removed from the status bar. Are you removing any of the weapons?

Good karma+1 vote
Spoonny
Spoonny - - 28 comments @ Quake 4 Weapons Rip Vol. 5 - Version 1.4.52

How to I get this running normally or with the enhanced sprites?

Good karma+3 votes