I'm a sound tech and co-project lead at Ignition-Point Entertainment, where we're currently working on the space-shooter Eternal Silence.

Report RSS Summertime

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Eternal Silence is moving into the summer period. We've recently done a meeting with all the team-leads and laid out the plans for the different departments. To sum it all up the focus of the team is slowly shifting away from the third version of the game and onto the fourth. This is where the show truly starts.
First of all we need to look into Eternal Silence as we all know it. The game is nothing without it's multiplayer-logic, so we're going to port the entire game to the new Orange Box engine first of all. We're very determined not to just copy-paste everything. We're re-visiting each and every part of the game mechanics, looking into the game-modes, changing the classes, sharpen the UI and polish the visual edges. Suffice to say that we've got enough on our hands, but just last night Sghiratë was jumping up and down out of pure excitement, so I'm guessing the code-base is about ready.

I'll be doing my part of course. Both as a project-lead but also as a sound tech. Due to some technical compatibility-issues with the older sounds I'll be redoing all the voices. All? Yes. All. Except for my baby ADA of course :) I'll be sure to explain why in the next blog-post. Until then: Hold on! We're going to have a helluva ride. Under any circumstances it involves a lot of work.

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