I'm a sound tech and co-project lead at Ignition-Point Entertainment, where we're currently working on the space-shooter Eternal Silence.

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So this is just going to be a quick status-update. I'm - surprise surprise - really busy at the moment since I must be the only person left on earth not yet to finish his exams. It'll all be over the 28th.

Eternal Silence is hitting the summer-period. I can easily tell this by the amount of stuff that's getting done. We're having a huge amount of creative input and we're nearing the monthly release, where we'll (finally) make the class-limits public and do some carefully measured balance-changes to the game. There's much more to read about everything on the forum (fx about weekly game days, recruiting for trailer shooting and the active logo contest for Ignition-Point Entertainment).

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