I am an independent video game artist and creator. I currently work with UE4.

Comment History  (0 - 30 of 49)
Spiffy664
Spiffy664 - - 49 comments @ About The Project and We Need a People

graphics remind me a bit of timesplitters 2 and goldeneye. looks cool

Good karma+3 votes
Spiffy664
Spiffy664 - - 49 comments @ Exterminatus - The First Founding

It will come back with the impending release of the next source engine / half life 3 engine. Competitors like UDK, cry, and unity pulled away many source modders as the engine aged :P

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ It's Alive!

played it, the only thing I didn't like is some of the colliders were hard to deal with. I would also work no making the jump more cat like, right now the gravity is slow (feels like some default unity stuff) and the cat kinda floats around.

Good job :D

Good karma+1 vote
Spiffy664
Spiffy664 - - 49 comments @ I prefer my games to be...

This. This is how you get far in life.

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ Introducing STINGOUT

Great art! What did you use to produce it? 3D rendered to texture, full 3D, or hand painted???

A few crits, from what I can tell of the video:

The text "types out" very slow, I find that painfully obnoxious in mobile games. If mobile games are "supposed to hook you in the first 30 seconds" - watching text type for that 30 seconds is not going to hook people. Make it type out, and on one tap, immediately finish the message, next tap skips to next message, so people can spam through and not read - because they're not going to read it anyway. (I have made several mobile games now, in all beta testing nobody read the instructions, ever.)

On phones, will the screen space be better utilized? theres a lot of emtpy space where the control thing for the missle launcher goes, on a phone the actual game board in the middle seems like it would be very small, or will this be pad only?

Looks really cool, again, the art is phenomenal, very polished and nice looking, that alone will sell your game!

Good karma+3 votes
Spiffy664
Spiffy664 - - 49 comments @ Indie or commerical?

I'm currently part of a day job game developer, where I toil away with my assignments. Its not as fun, but it pays my bills and when I get home I am free to moonlight on my real passions. Its certainly better then scratching by with some other job and doing the same things after work.

Would I rather have total creative autonomy? absolutely, but I'm livin in the real world baby, life aint so peachy for most developers.

Also, a lot of my friends in the industry get laid off fairly regularly, and they're sad for a minute, but get right back into doing what they love, and then get another job.

Good karma+3 votes
Spiffy664
Spiffy664 - - 49 comments @ Introducing Slide DB

as a mobile developer and a long time modder / indie developer, its nice to see you guys make a mobile centric site, just as it was nice to see indiedb come along. I am worried that fragmentation will occur. Will mobile news posts also appear on modDB and indieDB, the way indieDB posts trickle down to modDB? or at least a final release news post and maybe not constant development updates on the other sister sites?

Thanks for this either way!

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ "Beware Planet Earth!" Released on Desura

nice graphics - wish it was doin a little more with the tower defense genre then all the other ones out there though.

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ Video Update

the characters feel clunky, I understand its WIP though. In general feels jittery, is this because of the recording or just WIP?

Good karma+1 vote
Spiffy664
Spiffy664 - - 49 comments @ Update, gameplay video.... cats.

I think a certain crowd likes it - especially if you do it well - by both having technical information and interesting bits, but dumbing it down for beginners, prefaced with a "this means, blah blah blah" using simple English. I may be wrong but I think a large portion of regular indieDB users are either aspiring or professional game developers, whether they code or art or whatever, and I would suspect many of them are interested in development, especially ground-up level stuff.

For instance the team who makes Overgrowth I believe is very good at this, they make regular video updates with small bits about what they're doing and have a huge following because of it. I have never played the game, mostly because until just now I forgot I make enough money now to afford games, but without playing it I feel like its one of the greatest indy games ever, because they gladly share what they are up to and it always sounds very interesting. To me, these information-casts can be as entertainment, or more, then the game itself, and makes you feel like you were part of the development, watching it grow, and makes your games fans who are playing the game feel that way too.

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ Update, gameplay video.... cats.

I donated because your video made me lol.

Keep up whatever you're doing

It would be cool if updates came with more specifics about the development, like what you are using, what the code is doing, etc. I find that stuff interesting.

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ 2011 We Barely Knew Ye!

2011 was an interesting year, non professional development of video games has really shown its strength and reared its mighty head.

The issue with bf3 mod tools is I think EA and dice are too focused on their own product, what with Origin, etc, they seem to think that only they know how to make their product good, they forget the best facets of BF1942 was in fact the stunt mods, no questions or arguments could possibly prove that one wrong. Just like most AAA developers, they quickly forget their communities and early grass roots for loftier canopies. The issue with making developer tools that are "dumb enough" for modders isn't about time or money, but about getting over their own ego and giving their existing in house tools a GUI :| (which it probably already has one..) - in 10 years, their will be mods that far exceed BF3, made by computer science undergraduates, not because modders got smarter, but because somebody took the time to release some tools, pushing the already smart modders along in the right direction.

Good karma+1 vote
Spiffy664
Spiffy664 - - 49 comments @ Alpha Game-play, New Site, and more!

looks extremely l4d esque - what will make it different?

I agree the guns look small and odd, the player models on the other hand look nice.

keep up the good work for a release!

Good karma-2 votes
Spiffy664
Spiffy664 - - 49 comments @ August Update

The bloom is really bad... doesn't make sense in terms of lighting and just hurts to look at.

Good karma+1 vote
Spiffy664
Spiffy664 - - 49 comments @ Nuclear Dawn - Launch Trailer & First Pre-Purchase Bonus Content

source engine call of duty mod, all this is.

Trollololol

but no srsly, releasing this is cool, good mapper on that thar team. Great to see it get finished

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ Doom 3 Source Code Released

It would make sense to me if they released doom 3 free, its current sales probably don't amount to much, and it would hype up this engine release, create an art asset base for the mod community, and get people playing ID's games before another ID release, including the rumored next doom game.

but woo for id tech 4 all the same

Good karma+9 votes
Spiffy664
Spiffy664 - - 49 comments @ No mod support for Battlefield 3

Their will probably be an SDK made available after some other company has made similar SDKs supporting similar technologies (DX11, the level of physics and model destruction, etc) because apparently DICE is too stupid to make their "overly complex" tools a sensible GUI, which is all it would take for the brilliant, easily adapting mod community to make some mods out of the bf3 engine. This will likely kill their PC sales regardless. Wouldn't it be glorious if they took away dedicated servers as well? More and more PC games are just becoming ports of console games, I remember when it was the other way around =/

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ Do you own a smartphone?

games on smart phones are catching up, soon their only limitation will be in how to design around the limited input options (especially as more smart phones move away from qwerty keyboards to full touch screens)

Droid 2 here, and i hate it, but I'm pretty sure its defective =/ Avoid droids / motorola in general, stick with LG for android OS phones, all my LG phones have been rock solid

Good karma+3 votes
Spiffy664
Spiffy664 - - 49 comments @ Interior Cave Level

should push the shadows a tad, looks washed out a bit

and the stalagmites and stalagtites should glisten with a nice specular, with them forming out of mineralized water and all

excellent work tho, nice to see an update

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ RIFT ModDB Contest, 10 copies to win!

I find it peculiar that they would have this kind of contest on a site like modDB. The game isn't moddable?

I'm really not interested in yet another grind fest WoW clone, and the contests seem really more like free publicity..

Guild wars 2 is gonna be awesome. Kekai kotaki and friends over at arena net are some of the best artists, lets just hope their quality stays as high as their concepts

Good karma+3 votes
Spiffy664
Spiffy664 - - 49 comments @ shadowofamn

nice new screens bro, really steppin your game up with your new shiz

are you employed right now?

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ Why do you pirate games?

I pirate games for their single player, and buy them for their multiplayer. I made the mistake of spending money on fallout new vegas, just not my cup of tea. I'm a total ego shooter player, UT3, CSS, CoD, etc. I have no qualms with piracy and wish people donated food and shelter tokens (moneysss) to their favorite game developers, movie makers, actors, and musicians in return for giving them honest entertainment. We simply don't live in a world like that.

I would never pirate an indy game, all the major indies either have a pretty good demo, a previous mod version to try, or something. Especially when you cant get a square meal for the price of some of the great indies out there, there is no real loss.

cost of entertainment is high. a Movie runs you $10-$15 for 2 hours of entertainment (and too many movies suck), I know games cost more because of high development costs at AAA studios, but the ratio is spot on: $60-70 for 10 hours of single player entertainment. (granted I've had 1000s of hours of entertainment from cheaper games like CS, which never get old thanks to a strong community and mappers!

If you're poor, just try some of the best mods, they're free and just as fun. Soon the indy sector is gonna be pushing on the "pro" sector to make better games and lower their prices because they'll be losing players and hurt their bottom line.

Good karma+4 votes
Spiffy664
Spiffy664 - - 49 comments @ Neanderthale Head Wip

naw this guy is stone age, Vin Diesel is neanderthal 2.0

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ Do you specialize in one development role or many?

I do art, it doesn't matter what tools I use, art is art.

but in specific pipeline roles I do at least 4 jobs: concept art, game design, modeling, texturing, UI design

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ As a modder how much do you roughly spend in a year on games?

I buy indies, and one major AAA game a year near release (Black Ops this year for me, I'm a long time fan of Call of Duty, but it was a gift) and then I'll buy the previous generation of AAA games, like recently bad company 2, bioshock, etc.

Good karma+1 vote
Spiffy664
Spiffy664 - - 49 comments @ Turbulence Media Update

I KNEW somebody would bring this up, we're aware of the issue and will fix it before final - Thanks for pointing it out though.

Good karma+1 vote
Spiffy664
Spiffy664 - - 49 comments @ Turbulence Media Update

it actually works differently than that, its a progressive change.

Good karma+1 vote
Spiffy664
Spiffy664 - - 49 comments @ Turbulence

its not cliche, the motif this character represents has only been around for a few decades - not long enough to be a real obvious cliche - and hes our design, its what we want and we're not afraid of it.

Good karma+2 votes
Spiffy664
Spiffy664 - - 49 comments @ Turbulence Media Update

the ones along his belt (which aren't flashbangs, the art is only placeholder for design) which are quite small - arguably they can be any size we want them to be however, its our design.

Good karma+1 vote
Spiffy664
Spiffy664 - - 49 comments @ Turbulence Media Update

8Kish thx for dropping by man

Good karma+1 vote