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Comment History  (0 - 30 of 107)
SpAM_CAN
SpAM_CAN - - 107 comments @ Outside Influence - Volume One

Surprisingly, yes. It's just very, very, very slow.

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Pulses

Jesus ******* Christ.

Good karma+2 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Citadel Text Font (.ttf)

Awesome! Have you gotten around to the wall-text font yet? I started a version tracing the ones from SS2 because I couldn't find an exact match online (though it isn't a pixely one, it's smooth lined)

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Citadel

Argh, that pains me a little. Makes way more sense, but I sure as hell miss Quake engine games.

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Half-Life Invasion

A little bit System Shock, a little bit Half-Life, this is damn impressive, if buggy in certain areas. Translation could use some work too, but otherwise this is fantastic.

Good karma+2 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Outside Influence - Now On Greenlight!

If we go the paid route, that won't be an option. We are kinda testing the water on all fronts here.

Good karma+2 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Update #7: New Year, New People, New Stuff

Bloody hell.

Another year, another update to Repercussions that makes me want to stop working on my stuff entirely. I mean... stunning. Totally stunning.

Good karma+2 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Developer Report: Phase 1 Complete - Structure

Oh, I was wondering how you are planning on implementing the patterns on the walls in Cyberspace? The original game ran Conway's Game Of Life on the grid, are you going to do something similar? (I can't imagine that being easy given how Quake does it's thing).

Good karma+2 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Developer Report: Phase 1 Complete - Structure

Goddamn, this is coming along great! :D

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Outside Influence - Volume One

In case folks are wondering: The mod is not dead, and I'll be listing it on Greenlight before January 31st.

Good karma+2 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Citadel

Hot damn. I'd be happy to lend a hand, if you need!

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Outside Influence - Volume One

Hell yeah! I'm working on it right this second :3

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Update #6 aka "Long time no see"

Goddamn this is looking good. I know we're working on different engines, but this puts what I'm doing to shame.

Good karma+3 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Decay wip

Pretty damn ace.

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Expanding Fronts - Air Superiority

You've basically fixed every complaint I had with the original. Can't wait.

Good karma+4 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ An Update, and Portal: Skyline

Sorry, Google Translate really isn't helping me on this one.

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Screenshots of new design

Dynamic reflections? Pretty!

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Multiplayer Portal

How are you guys doing this? Are you using the leaked source code to fix the crashes when going through Portals, or are you using some magic console commands that us mortals have never found?

Good karma+2 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Repercussions

How did you go about the first person camera control in that opening sequence? I always struggle with that kind of thing (though in fairness I'm using the Portal 1 engine)

Good karma+4 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Back In The Habit

Thanks!

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Alpha Screenshots

...this room is still in the game.

Wow. It is literally the only room still in the game from this stage of development.

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Wallpapery goodness

Destination Hostile was the original title.

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ A Little Something

Nope! Plasma beam! :3

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Factum Solus

I really liked this, though for the development time it was really, really short. I don't blame you for taking your time, its a really high quality in almost all areas, but it was over in less than an hour (I don't know if I'm just super awesome or something).

Too many of the puzzles have solutions that basically ignore the actual puzzle, which is annoying but not unexpected. However, the way you had NPCs interact in there is really what makes this shine. Was still sad to see the Waver only be in the game for about 5 mins though.

Still, looking forward to whatever you've got coming next.

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Outside Influence - Volume One

*blows the dust off this page*

Well, I supposed I should start working on this again sometime soon...

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Half-Life 2: Rebel Story

I get the idea of starting simple, but I think you'd be better served making levels for Wolfenstein 3D...

Good karma+3 votes
SpAM_CAN
SpAM_CAN - - 107 comments @ Level Designers Wanted

Your stuff looks really good! Mind emailing me? spamcan00(at)gmail.com

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Outside Influence - Volume One

Yeah, its kinda sad really. I like the look of your mod by the way, especially the wooden areas (I dunno, I just like that style. Possibly because I'm tired of seeing areas using exclusively modular panels all the time).

Good karma+1 vote
SpAM_CAN
SpAM_CAN - - 107 comments @ Portal ValveBiped Animations

I think I love you.

Good karma+3 votes