Crazy about Mammoths and video games, decided not enough games feature mammoths, so am working on creating "Mammoth Gravity Battles" (www.mammothgravitybattles.com) - a 3D update to the classic physics turn based strategy game, gravity wars. An an indie game developer I am most interested in games that are unusual, thought provoking and offer varied game-play. I have a particular passion for turn based strategy games and games where a simulation core gives rise to emergent game-play. Based in Cambridge, UK

Report RSS Game Ratings - a bit random.

Posted by on

So whats up with the ratings we get for our games? I find the ratings I see for other games to be a little bit random. Gone crazy and lost all my money at the casino, random. Its fine, until you realize that the rating is so so so important to the success of your game.

So I have an old Java Web game - Gravity Battles, that I have on two a few sites about the internet:

Kongregate.com - Rating: 2.56 - Only 2 Comments, both positive
Gamejolt.com Rating 4.7 - 10 Comments, mixed, fairly positive

and on older sites (under a lightly different name - but the game is Identical
Arcadetown.com - Rating 3.81
Arcadepod.com - Rating 4 - 133 comments mostly positive.

So what does that tell us? Not a-lot. The public rate my game between 2.56 and 4.7 out of 5 on different websites with Kongregate being the toughest crowd and GameJolt being the most kind. I'm never going to make any money from my game on these websites, so why do I care? Because I am building the sequel Mammoth Gravity Battles which has its game-play firmly rooted in Gravity Battles I need to know what people like and don't like, but clearly ratings are giving me no clue to that.

So you think I'm obsessing over ratings when I shouldn't? Just wait till I get Mammoth Gravity Battles released, then you will see obsession ;-)


(Screenshot from Mammoth Gravity Battles)

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