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Where is Poppy - Your First Custom Entity - Part 2
Half-Life

Where is Poppy - Your First Custom Entity - Part 2

Half-Life Server Side Coding 3 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Where is Poppy - Your First Custom Entity - Part 1
Half-Life

Where is Poppy - Your First Custom Entity - Part 1

Half-Life Server Side Coding 9 comments

In this, the second part in the “Where is Poppy” modding tutorial series I take you through the steps for creating your own custom mesh loading entity...

Where is Poppy - Setting up a GoldSrc Mod
Half-Life

Where is Poppy - Setting up a GoldSrc Mod

Half-Life Starting a mod 3 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Introduction to GoldSrc Programming  - Setting up Visual Studio
Half-Life

Introduction to GoldSrc Programming - Setting up Visual Studio

Half-Life Client Side Coding 14 comments

Here we take a look at setting up and configuring Visual Studio 2013 alongside the Half-Life SDK for programming. We also show how to build, and run the...

Introduction to the Half-Life Model Viewer
Half-Life 2

Introduction to the Half-Life Model Viewer

Half-Life 2 Starting a mod 1 comment

In this Tutorial I will explain to the best of my knowledge how the Half-Life Model Viewer can be used to view and inspect Models, I take an indepth look...

Introduction to Jed’s Half-Life Model Viewer
Half-Life

Introduction to Jed’s Half-Life Model Viewer

Half-Life Starting a mod 3 comments

In this Tutorial I will explain to the best of my knowledge how Jed’s Half-Life Model Viewer can be used to view, decompile and recompile Models, I...