Sound designer. Experienced with linear sound design - films, commercials, animation, etc. I am also well versed in the Unity/Mono framework, and am currently developing several sound-related solutions for Unity including a beat detector and a runtime MP3 streamer/player. So, if you've got a project and you need some SFX/ambiences, don't hesitate to contact me.

Report RSS FMOD - Water
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Description

So what's happening here? The goal of this is to simulate the sound of a stream of water increasing from a trickle to a torrential stream, and back again. When the slider is set to 0.5, the river/stream sounds play at full volume. When the slider is set to 0.0, only the dripping sound is heard. A total of five layers are used to blend between these sounds. I would have explained this in the video, but the interface for my microphone isn't working. Oh well.