Hi, my name is Florian Garcia and I am freelance creative director. I have spent most of my career working for big publishers such as 2K Games and Ubisoft where i had a chance to contribute creating successful franchises such as Rayman Raving Rabbids and of course a lot more. As a creative person, I tend to stay open minded and look at new area where creation and innovation find birth which lately drove me to the independent scene. There, i created original IPs such as IGF China best mobile winner The Line HD and also Little Runner and Dark Harvest for iPhone/iPad. Nowadays, I continue my lifelong quest to creation and explore different horizons in the like of gamification and new technologies. Follow me on twitter @SoulShading

Comment History
SoulShading
SoulShading @ A Call For Interviewees!

We'll be at GDC and it would be great to meet! I'll drop an email :-)

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SoulShading
SoulShading @ The Line HD is out, trailer, iPhone update!

I don't think you're getting punished with this sound in the game because all sounds have been properly mastered for it. For the trailer, I placed the giggles manually, one by one, and didn't properly leveled their volume. I guess I'll go to sleep earlier next time!

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SoulShading
SoulShading @ The Line HD is out, trailer, iPhone update!

Yes I guess it's my fault. What I said in the article was right, I spent the night doing the trailer so the sound isn't mastered properly (too loud). I'll turn them a bit down.

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SoulShading
SoulShading @ IOTY finishing line ahead!

Thanks! :-)

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SoulShading
SoulShading @ The end of the voting!

Congrats to ModDB & IndieDB! This year competition is a great success!

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SoulShading
SoulShading @ What do you look at first when considering a game to play?

Gameplay mostly for me but depending on the game, i can sometimes look for something else. It's really a case by case choice.

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SoulShading
SoulShading @ The Line

Thanks for the comment. It really cheers us up :-)
By the way, let us know you best time on level 49 and we'll try to beat it!

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SoulShading
SoulShading @ What do you think of the IOTY Top 100?

Drama queens or lack of depth or whatnot, I think the IOTY is Awesome-sauce and its top100!
I'm happy that my game, The Line, made it to the top 100 even though it is almost totally unknown and only has the weakest version released.
I know it will be very hard to compete against the indie tenors for the top 10 but meh, top 100 is already an achievement for us and i'm grateful for that.
To be honest, it is so hard to get the smallest interest or coverage when you're an new unknown indie who's making something different and/or new so we're very grateful for Indiedb, its community and the IOTY.
Great competition + great games = Awesome-sauce!

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SoulShading
SoulShading @ Top 100 Indies of 2010

Awesome! Congratulation to all the contestant and special kudos to the semi-finalists!

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SoulShading
SoulShading @ Top 100 is Locked In

Can't wait for the result too. Yea, Minecraft and Overgrowth will probably fight for the best rankings but I wish the top 50 will also reveal some great and unexpected games.
Good luck to all contestants!

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SoulShading
SoulShading @ The Line v1.0 iPhone released! Win a download code!

Again, thanks a lot mate :-)

Reply Good karma+1 vote
SoulShading
SoulShading @ The Line v1.0 iPhone released! Win a download code!

We wish too! If Nintendo hears us, feel free to contact me!
Actually, we will contact them at some point too but they have some heavy requirements.

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SoulShading
SoulShading @ The Line

Thanks! I actually really enjoy your work too :-)

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SoulShading
SoulShading @ What's next for The Line

Thanks, we'll try to get it out asap :-)

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SoulShading
SoulShading @ The Line

That's very nice of you. Hope you'll enjoy it as much as we enjoyed making it :-)

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SoulShading
SoulShading @ The Line

Aye aye! And the news about it is waiting for IndieDB authorization :-)
All the thoughts about the game are welcome either positive or negative so we can prepare the update the best way possible :-)

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SoulShading
SoulShading @ The Line

The iPhone version can be out anytime now. We're waiting for Apple.

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SoulShading
SoulShading @ The Line

@my88bage Thank you :-)

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SoulShading
SoulShading @ The Line

@¤Tr¡¢ky¤ Thanks mate. I think we will and a beta test is something that could happen too. Anyhow, there's still time before we're ready with the PC version. I will try to write as much new as i can until we're ready either to release or for a demo/beta test.

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SoulShading
SoulShading @ The Line to IGF and video presentation

I'm not going to lie, the game gets hard relatively quickly but i kept it this way because it is also very rewarding when succeeding. Also, when really mastering all the little techniques like boxing Eddy, it becomes easier.
The multiplayer is also going to be funny. Very old school minded, it will place 2 players on each side of symmetric levels. They will compete to get the blue orbs faster than their opponent then exit by the portal. Players are still allowed to draw and erase the same way they do in the single with the addition of some power ups. It creates very funny battle and a big mess of lines :D
That being said, the multi isn't coming until the first update so we make sure that everything runs perfectly :-)

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SoulShading
SoulShading @ The Line to IGF and video presentation

If everything goes fine and Apple approves us then yes, it will be in the appstore in about 1 or 2 weeks. The first update with the multiplayer and ipad version will arrive soon after and the PC version with an editor shortly after the update :-)

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SoulShading
SoulShading @ France

Bonjour de Shanghai

Reply Good karma+2 votes
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