Level designer and aspiring game designer. After a recent trip to my first GDC, I was more or less advised to focus and I was on the right track. "Keep doing what you're doing," were the words.

Report RSS Project: "Get Attention Before I'm Homeless"

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From my videos you can see I've put much thought and effort into realizing the potential of the particular map design, even if I had to remake it twice in two years. Until I find a few select props to place in it, it's not done. Until then, I will be pounding out fast maps, one every two days to be exact. I need work and I need an income or this won't last much longer.
Some level designs already thought out and started:
- Orphanage for the psychically gifted
- Asian slums inspired by a location in Tsui Hark's film "Time and Tide"
- Train route similar to ones in Switzerland and from Albula & Bernina
- Skycraft carrier

Most of these will be simply blocking out the level, but as long I get the idea across on what the happens are supposed to entail, my time restriction should be okay.

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