Most of the info in on the steam greenlight! We've changed how our engine renders lighting, textures, and mapmodels. Before it was static lightmaps that did not change. Now we have fully dynamic lightning that can be customized based on the weather. Among other things, the engine is much less strenuous on the system than most others, similar to the Source engine; I think the Source engine is one of the greatest engines to have ever existed for the time.
I could get into every nitty, gritty spec here, but if you go to our page you can find out everything!
sonicx2218
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