Comment History  (0 - 30 of 1,048)
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Half-Life 2 Ulitmate Edition Late 2020

How do you install this for MMOD?

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ New parallaxed trees

Great work, I like the look of this tree!

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ UI Update - Icons

In a sense we are starting again, keep in mind that we are taking what we have and simply porting across, then carrying on to the finish line.

Good karma+3 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

This mod is being ported to CoC. It's a better base than the CS engine.

Good karma+5 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Soliddoors_ZA

Thanks

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ carry weight booster (v.1.4005 DC+Extended Pa 1.3)

With this carry weight, it's possible to take a few cars with you into the laboratory and still walk out with all the loot.

Good karma+14 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Sab3rr

Hey bro, congrats on graduating! All that hard work payed off... Best of luck to you for the new year.

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Prototype "new" old AK texture

Very realistic looking wear and tear, nice work!

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ 'Death Truck - 2'

Well you can't say you've had a sh!t day until you've been impaled on rebar!

Good karma+4 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Rugged PDA - Work in progress

Would be damn neat to see some charging animations (Plugging and unplugging the cable), find a plug point at a base or rig up a power device to charge the PDA.

Good karma+2 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Rugged PDA - High Poly

Stalker App Store! Download and use apps made by other stalkers!!!

Good karma+8 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ AK-74M / GP-25 - Ingame

You can always appreciate a good quality kalashnikov! Nice work, this mod is like nothing I have seen before. I am thinking it would be cool to add some new features to combat such as suppression when under serious fire, fear when exploring a dark underground location, and adrenaline during combat as well. Features such as those would compliment the new weapons.

Good karma+16 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ It's alive !

Agreed. Nice to see you back in the game!

Good karma+3 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

We should have a beta sometime over December / early January next year. I can't promise but I can imagine that is when we start looking for testers.

Good karma+5 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

Yo guys, TSF and I are both quite busy with RL stuff atm. We going to get back on the mod when we are on holiday again.

Good karma+6 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Moved to 10

You're so right there bro, 10 seems alright for the most part though I had a major deleting / disabling spree when I installed it so its running nice and fast. The cpu idle could be better but at least its not windows 8 :D

And no I did not downvote you. Just gave you +1 to even the scales XD

Good karma+2 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Moved to 10

Second time I have reloaded my system in a month, after my last installation of win 7 conked out I decided to move to upgrade to 10 with the idea I won't have to reload again for a while.

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Lost Alpha DC - Weapon HUD styles

That would be great! Post some pics it would be nice to see how to works out.

Good karma+3 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Lost Alpha DC - Weapon HUD styles

I like the posture of A but don't agree with the field of view. If you put out your arms as if you were holding a handgun from your eye level you would see your arms in addition to the weapon.

For me it would be A but with a realistic "eye" level field of view, where you can see the arms more. The FOV at A gives the impression of holding the gun near your face which no one does.

Good karma+2 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

Limansk, although a separate mod is my sort of replacement for clear skies. That is entirely up to you, if you waiting on a replay it might be worth it with all the new content.

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

Hi guys get SRP here: Moddb.com

Please don't use the version on this page, thanks.

Good karma+2 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

The mod will definitely work with the German version of the game but a lot of stuff will be in English. We could probably make a small patch that would make a large portion of the ingame dialogue german, as in vanilla but a lot of the new stuff will still be in English. Unless we can organize a translation, but that will likely only be closer to final release.

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

Release is to be decided. That is all I got for you mate. We will announce it once we got the mod back on its feet again.

"As TSF mentioned in his comment, his computer was destroyed by lightning which to say the least left us with a few lemons in the desert as many months of progress was lost. Fortunately some of the data could be saved which means TSF will be able to rebuild the mod back to the level it was on if not better. If you are wondering what the impact of this will be on the release date, the answer is pretty much there, it is a major setback."

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

Yes, I cannot provide you with specifics but most weapons will be able to accept various holo, red dot, assault and marksman scopes.

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk Development Log #1

Apologies guys. I had no idea, I chose that flipped R to make it seem more Russian.

Good karma+3 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Limansk Inventory

Closer, but I cannot say when the release will be. We want to put a demo out once we have the mod back together. But this demo will only be the swamps probably. We will remove the level changers for the other levels. It will be strictly a release to mess around and try out guns with

Good karma+5 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Limansk Inventory

Helmets will operate more or less the same way as in CoP, but the feature won't be entirely the same.

Good karma+4 votes
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

Thanks!

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ The Road to Limansk

Somewhat. We can't promise completely different AI but yes the AI will be more challenging and realistic.

Good karma+1 vote
Soliddoors_ZA
Soliddoors_ZA - - 1,048 comments @ Commercial office building

Frikken awesome stuff!

Good karma+1 vote