Sounds reasonable but will theses sort of trajectories will influence the game in any way? From the pictures provided it looks like maybe 3,4 max 5 fragments of shrapnel would be flying low enough to hit anyone in close-medium range (which was the most dangerous area to be in, when considering artillery). I think the parabolic trajectories are great but the ratio between straight flying and decelerating fragments should be tweaked. Just my 2 cents. Loving the particle effects on those shells. Nice work!
Sniper_LTU
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