Well to be more exact; It's concept is based on the cut Howitzer unit, but I went with a French SPG as the design as I didn't think the original voxel (there was no concept art) design fit.
Well to be more exact; It's concept is based on the cut Howitzer unit, but I went with a French SPG as the design as I didn't think the original voxel (there was no concept art) design fit.
Yep, that's the idea behind giving this unit to the French faction.
It's a remake of an older model I did, based on this concept:
Cncnz.com
And yet so many more to remake.
No idea what Westwood based their original version on, but here's the shp file: I.imgur.com
Yeah, a lot of them haven't had a model update since ConRed was a Gens mod.
Been focusing on the Allied & Soviet stuff mostly.
RA2 like; I'm using a modified Engineer IFV type weapon so they will repair stuff on the pad.
Yes, but I had to implement it differently than in RA2:
You can garrison units in the reactor (1 at a time, up to 5) but you can't get them out again. This is due to how I got the power upgrade to work.
Probably closer to ~1970's (It's when RA2 is set).
It'll be easy enough to have different flags, using the same code the IFV uses to show/hide it's turrets.
I have not.
Not even sure what I would put on it, as the updates are so infrequent.
Also; at the end of the day, this is still EA's properties (RA2 & RA3).
Thanks to the increase in detail, we were able to add a captured anim' like the oil derrick.
Yes, it is only a mod for Red Alert 3.
Due to cut code by EA, We have to use the RA3 system with some changes.
But we got it to mostly act like it does in RA2(solid black, does not come back when units move away).
A dev decision after a discussion about the in-game voxel; The barrel tips in the voxel are smaller than the rest of the gun barrel and the texture dosn't make them look smooth.
The statue is temporary and will be replaced later with a better version when our infantry modeller has time.
I had a bit of fun making this because this is actually the original model made by Westwood for the conscript sprite frames.
It's kinda on hold. Real life & working on other stuff and what not.
The back for those curious: I.imgur.com
Oh?
Any reason why?
A bit of info on the references used:
The thrusters & rear control surfaces are based on the F-18 Hornet
The wings & forward fuselage is based on the A-6 Intruder
I made a slight modification to the inlet to match a concept art piece a bit better
You can see some of the in-game progress in the screenshots section of our Discord.
The robot control uses a script to track whether it is powered or not. This script grants a weapon upgrade to the robot tanks & this controls if the tank is active or not.
Yeah, but they can't really contribute code changes without access to the original ConRed code, which I am not going to make public.
From what I can tell with Google Translate, they seem to be reuploads with a bit of a review added.
I've sent a message to their editor about it now.
You play as that faction.
Pop onto the discord and we can talk more easily: Discord.gg
There is an 'unoffcial' discord server: Discord.gg
Slye_Fox
joined
I'm just a little foxie.