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Comment History
slicendice1
slicendice1 - - 10 comments @ Warfare ALife Overhaul 1.4.2

Went to look into doing the ltx edit and I noticed that mercs arent supposed to have relation changes with eco, clear sky, OR duty. I'm assuming Warfare overrides this somehow? Is there a way to edit it for Warfare so I could make it so ecologists dont start hating random factions cause of infighting?

Good karma+1 vote
slicendice1
slicendice1 - - 10 comments @ Total Chaos - Retro Edition

I'm unsure of what happened but I accidentally turned my stack of vodka into metal pipes, which also fixed the pipe I already had in the process.
I.imgur.com

As well, enemy range, as well as your own, is very hard to gauge. Sometimes it feels like enemies are hitting me from miles away with melee hits. Would I be correct to ***** both of these issues are due to this being based on the pre-1.0 version that didn't have a lot of the fixes the game got?

Good karma+3 votes
slicendice1
slicendice1 - - 10 comments @ Total Chaos - Retro Edition

It seems the setting to enable the mouse in the menus is turned off even though it works just fine. Turning this setting on, instead, makes it so the mouse doesn't sit in the middle of the screen outside of menus.

Good karma+3 votes
slicendice1
slicendice1 - - 10 comments @ S.T.A.L.K.E.R.: CoM

Is there any way to get Les Miserables to work with this and possibly Last Day as well? I enjoyed a lot of the mechanics of the Misery mod like needing to maintain your weapon a lot more, eating and drinking, etc. but the prices for buying and selling are absurd (I remember scraping money together to get a detector, a lead case, and a suit to collect artifacts, only to find that the sale price for most of them barely covered the repair costs on my armor) and the combat balancing is abysmal, and yet this and Last Day did nothing to change either of those. Maybe i'm missing some new mechanic, but i'll throw in a vid of me trying to do the very first quest to kill a couple boars, with help from Fanatic, to prove my point.

Good karma+2 votes
slicendice1
slicendice1 - - 10 comments @ Silent Hill: Alchemilla (v.1.0)

I cannot express how disappointing it is that there's no enemies at all. The work you had put into the monster models was quite amazing honestly and now it's all gone to waste.

Oh well. If you ever do another project or expand on this one you may find use for them yet.

Good karma+5 votes
slicendice1
slicendice1 - - 10 comments @ Alchemilla - Release will be soon!

You say no fighting, but as people have already asked, will there be any chase sequences? Putting all that work into making the really nice monster designs would be a MASSIVE waste if they aren't even a threat ever.

Good karma+1 vote
slicendice1
slicendice1 - - 10 comments @ Silent Hill: Alchemilla

Not to sound like i'm trying to rush you, but are there any ballpark dates on the next playable release? I don't expect the next release to be the finished product, but knowing when we can see a bit more of what you've gotten done would be nice.

Good karma+1 vote
slicendice1
slicendice1 - - 10 comments @ Silent Hill: Alchemilla

You guys did a great job in capturing the Silent Hill spirit, honestly. It's sad that the actual big companies behind the 'actual' series after it went out of japan completely ruined the atmosphere and pacing, and a small indie group was able to do it seemingly so simply.

Good karma+3 votes
slicendice1
slicendice1 - - 10 comments @ Mindworld: Shattered Dreams

This looks good, hope any hype it gets is worth more than the hype Grey got.

Good karma+3 votes
slicendice1
slicendice1 - - 10 comments @ Aberration

Ya... way to many enemies. Getting the shotgun, only to be attacked by 4 Combine who can easily chunk off 60 hp if you dont kill them incredibly fast, only to then go into the next area to be assaulted by 15+ more combine all at once, and if you try to rush ahead and out run them, as it would seem its trying to make you do, you run into a huge room of ANOTHER 15+ combine right in front of the door you need to go through.

God knows how many combine are beyond that door...

Good karma+2 votes