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Great work, thank you for this. I've really been enjoying playing through it. :)
Thank you for all the effort that has gone into this and maintaining it.
One query I have is I can't run it in DX11 mode, only DX9. A message is displayed saying that the video card does not support the pixel shader 1.1, so I'm not sure what I have to do to get around that. I haven't noticed anything in the install guide about that but I will take another look in case I missed something.
Currently using Win 10; GTX980Ti; Ryzen Processor.
Haha, no worries. Thanks. :)
Some great ideas in here, love the look of it. :)
Does this work with Anomaly?
Mod pack: Moddb.com
Great artwork. Are we allowed to use this image for a video thumbnail? (Credit, of course, will be given in the video description.
Good job, I'll use this in my playthrough. Cheers. :)
Impressive work. Some superb attention to detail there. :)
Nothing changed for me when applying it. It worked fine in the previous versions, though.
Is the map Twilight Descends in this series?
Great, great work. Playing this tonight, that's for sure. :)
Nice update! I'm enjoying this a lot. I've run it with neural doom and one or two other tweaks, lots of potential here! :)
Hello, does this work with Q2XP? Thanks.
Looking forward to trying this, thanks. :)
Thank you very much for this. :)
Looking forward to this! :)
Great mod. :)
Great work, thanks. :)
Nice work. :)
Excellent work, thanks. :)
Simply stunning looking. Great audio too. :)
Great mod, thank you. :)
Are the effects/changes shown in the videos above a future inclusion or are they already implemented?
Once I changed to the renderer below DX10 (9r2?), the crashes stopped, though I didn't play for that long. I'll try DX10 again later.
I've only just started trying it out but I've had two crashes so far with DX10.
Great work, a high level of polish is evident in this mod. I like the gameplay changes you have made; the combat, for example, feels less 'wooden' and just generally plays better. Good job. :)
Btw, to see if I understand the installation for the .vfp files right... I select one in glprogs/e.g. extra shaders/e.g. parallax, and then copy it and rename it to interaction.vfp and then leave it in the same folder as where I initially found it?