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Skylarkoverthesunset
Skylarkoverthesunset @ PSX DOOM CE 1.1.2

Great work, thank you for this. I've really been enjoying playing through it. :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ StalkerSoup Installation Guide 1.1.0019.1c

Thank you for all the effort that has gone into this and maintaining it.

One query I have is I can't run it in DX11 mode, only DX9. A message is displayed saying that the video card does not support the pixel shader 1.1, so I'm not sure what I have to do to get around that. I haven't noticed anything in the install guide about that but I will take another look in case I missed something.

Currently using Win 10; GTX980Ti; Ryzen Processor.

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Brutal Doom - FAQ and Troubleshooting

Haha, no worries. Thanks. :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Berserker Quest VI: 1.0 Release

Some great ideas in here, love the look of it. :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Arsenal Overhaul 3.1

Does this work with Anomaly?

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ You came to wrong neighborhood, stalker

Great artwork. Are we allowed to use this image for a video thumbnail? (Credit, of course, will be given in the video description.

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Bestiary - Shotgun Guy

Excellent. :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Inventory Icons Retouched For Contrast And Color

Good job, I'll use this in my playthrough. Cheers. :)

Good karma+2 votes
Skylarkoverthesunset
Skylarkoverthesunset @ Winnowinghall

Impressive work. Some superb attention to detail there. :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ S.T.A.L.K.E.R. Anomaly Repack Minimap

Nothing changed for me when applying it. It worked fine in the previous versions, though.

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Image 26

Courtyard?

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ (Deprecated) Console DOOM Enhanced

Is the map Twilight Descends in this series?

Good karma0 votes
Skylarkoverthesunset
Skylarkoverthesunset @ Quake 1.5 Single-Player Beta 1

Great, great work. Playing this tonight, that's for sure. :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ [DRRP] Doom RPG Remake Project

Nice update! I'm enjoying this a lot. I've run it with neural doom and one or two other tweaks, lots of potential here! :)

Good karma+4 votes
Skylarkoverthesunset
Skylarkoverthesunset @ Q2E Shaders

Hello, does this work with Q2XP? Thanks.

Good karma+2 votes
Skylarkoverthesunset
Skylarkoverthesunset @ Turok 2 Ascension version 1.0

Looking forward to trying this, thanks. :)

Good karma+2 votes
Skylarkoverthesunset
Skylarkoverthesunset @ Phobos - Episode 1 v.1.0

Thank you very much for this. :)

Good karma+2 votes
Skylarkoverthesunset
Skylarkoverthesunset @ Quake 1.5

Looking forward to this! :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ PSX DOOM Enhanced: Version 3.0.0

Great work, thanks. :)

Good karma+2 votes
Skylarkoverthesunset
Skylarkoverthesunset @ Doom 3 Redux 0.95b

Excellent work, thanks. :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Doom Slayer Chronicles V1.0 - Full

Simply stunning looking. Great audio too. :)

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Dead Air

Are the effects/changes shown in the videos above a future inclusion or are they already implemented?

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Dead Air

Once I changed to the renderer below DX10 (9r2?), the crashes stopped, though I didn't play for that long. I'll try DX10 again later.

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Dead Air

I've only just started trying it out but I've had two crashes so far with DX10.

Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset @ Perfected Doom 3 version 7

Great work, a high level of polish is evident in this mod. I like the gameplay changes you have made; the combat, for example, feels less 'wooden' and just generally plays better. Good job. :)

Btw, to see if I understand the installation for the .vfp files right... I select one in glprogs/e.g. extra shaders/e.g. parallax, and then copy it and rename it to interaction.vfp and then leave it in the same folder as where I initially found it?

Thanks.

Good karma+1 vote
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