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X32i, X32i Redemption and my history.

SirBaron Blog

Well not much of a bloger, afterall why type when you can make videos? :P

But people probably wonder why I mod Crysis, and not a other engine like say, source that would probably get the mod a lot more views in comparison to the amount of watchers Crysis mods usually get.

Well the reason is:

Well before X32I - Redemption I didn't do modding, I tried my hand at very basic maps in HL1 with Hammer but those never progressed beyond square rooms with triggers. :P

So Crysis was the first time I actually started modding, and it wasn't intentional is was by accident and a flurry of thoughts. I was messing around with the editor because afterall the sandbox 2 is amazingly easy to use in comparison to many other editors out there. After a while and a lot of messing around I made a machine that sorta looked like a huge laser tower, and then I found some models and materials in Crysis that looked kinda like a Wormhole.

And that's how X32I was born:

X32I is a chapter of my past I wish I never made public to be honest, the original X32I wasn't anything too special and most of it I did on there was on my own and with a lot of messing around, many iterations of the project where scrapped and replaced, but eventually I realised that working on a project on your own is impossible. Obvious right? Well that's when I tried to assemble a team to help with the project however, due to working on the project on my own for so long I was so burnt out that I literately just hated the whole project to the point where loading it made me cringe.

I'll admit the first X32I mod isn't great by any stretch, infact I'd say it's pretty bad, but due to pressure to release something playable I released Episode 1 which was a cut in half version of the original Episode 1.

Episode 1 was going to be the introduction level and the first level of the Alien world. However it ended up only being the introduction level and besides a few dialogues and a 5 Easter egg's it was very very short and pointless without the other level.

Looking back I wish I never released it to be honest, but you learn from your mistakes right? That's where X32I - Redemption comes in.

It's a play on words in both ways, X32I - Redemption is called Redemption, because it's to redeem me to my self for all the mistakes I made with the prior version, and because the story off the game also is about Redemption, so the title is two meanings.

Also this time I started the project on my own again, but only to build a few basic area's, to lure potential team members to the team. It worked I have some now great team members on board and we get along great so far, hell we even play L4D now together when we aren't modding. :P

The only problem with the current project is because it's got X32I in the name people either think it's the same as the last mod, or they compare it to the last mod.

Yes I probably shouldn't have used X32I but because it's got the same alien planet (only viewed from space this time), it seemed silly to throw away the name. Also this time it's a team of people and not just me on my own so criticism from the team also helps me improve too, and vice versa.

I know I just litteraly wrote a wall of text, but I hope to the people looking forward to Redemption, or people interested in what mistakes you shouldn't make find this somewhat interesting or useful.

I'm not perfect, and I will make mistakes, but like all people we try to learn from them and avoid future mistakes.

So yeah, thanks for reading and hopefully see you next time. :)
David Baron

Why I mod

SirBaron Blog

What keeps me going is usually praise, sounds lame and attention whoreish I know, but you don't make a MOD for 1 person you try to make something everyone will enjoy, at least I do...

The goal I set out for with X32I was to create a single player campaign telling a story, and trying to match retail game level of quality.

Why?

Because I'm not a huge fan of multiplayer mods :P, except a few like Zombie Panic. For the most part I like epic singleplayer games, and we need more epic singleplayer mods.

Past experiences with modding:

I made 2 square rooms in half life, and I made a corridor in UT2004...

Oh and I made gold pistol skin for max payne, though all was obviously for personal use ¬¬.

Crysis was what changed it for me, with my no modding experience and VERY small mapping experience it was a huge adjustment, and I spent many many hours messing around with the editor seeing what does what, then it moved onto the flash aspects to create new hud elements, to adjusting C++ code.

Hell I even make crappy 3d models now :P.

X32I:

X32I in it's infancy was BAD, and very different from what it was now, and even in the too early released demo version.

The only reason X32I came about because I was messing around with building parts in Crysis and managed to make a good looking wormhole and wormhole generator, and thought "hey... this could be awesome if I work on this some more".

Why I MOD:

Because I love games, and I want to create something which I can tell people "I made that" and feel proud of saying that.

Granted that did sound lame, but there's gotte be something I'm at least good at in this life :P.

Well that's all, not much of a blogger but wanted to share why I started modding, and why I do it.

The problems with X32I...

SirBaron Blog

I'm not sure if I'm cursed or the name of the MOD is off putting, but trying to get people to help with X32I is harder than I thought.

I see some mod teams with 20+ people, and then there's me with a few voice actors...

It's kind of dishearting to see mod teams come out with all these amazing customised content, and then there's me with my reskinned assets, I'm not complaining, I'm just saying I wish people where as interested as making X32I something beyond what it currently is as I am, and currently I'm a jack of all trades and a master of none, and it shows.

I'll carry on doing the best I can, however I do wish there was more than just me at times ¬¬.