This member has provided no bio about themself...

RSS My Blogs

Grim’s Treasure is going through some screen layout changes in order to accommodate 16:9 resolutions on monitors. This is a little easy since it is a pixelated retro-style indie game based on 2D Zelda, however I wanted to keep the number of tiles displayed on the screen the same throughout all monitors. The minimum screen size is: 480 (width) x 270 (height). Each room will be limited to 9 x 7 tiles which leaves about 122 pixels on the left side of the screen for our in-game menu.


Display settings in my Godot engine.


The in-game menu will have the map, health, equipped items, inventory, and other important player statuses. This is nice to have while taking advantage of the extra screen width in a 16:9 resolution and avoiding opening up a secondary menu on top of the screen like traditional Zelda games.

In-game menu on the left and the game room on the right.


This update was an important push to getting Grim’s Treasure onto full-screen monitors and enjoying the pixelated action adventure gameplay! What do you think about this resolution and screen layout?

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @silentgoatgames

Starting development on a garden life simulator like the Viva Pinata #game. Find out more...… T.co

Mar 17 2019

Using #pico8 for my garden life simulator game. Hopefully I can work through the creative limitations! Find out mo… T.co

Mar 17 2019

“The topic every game dev is talking about behind closed doors : The cost of doing business” by @morganjaffitT.co

Mar 27 2018

“Super Mega Indie Game PR, Marketing & Community Guide Ultra Turbo Edition 64” by Sam Watts Buff.lyT.co

Mar 26 2018

“TOJam 2017 — Lessons in Rapid Prototyping” by @CWKraken Buff.ly #gamedev #indiedev

Mar 25 2018

“The topic every game dev is talking about behind closed doors : The cost of doing business” by @morganjaffitT.co

Mar 25 2018

“Super Mega Indie Game PR, Marketing & Community Guide Ultra Turbo Edition 64” by Sam Watts Buff.lyT.co

Mar 25 2018

“The list of indie-friendly game publishers - 2018” by @Ash_Woodlander Buff.ly #indiedev #indiegame #gamedev #indiegames

Mar 25 2018

Breaking pottery in the farmer's home. Not nice...but we're desperate to find a key to the dungeon in… T.co

Mar 25 2018

What is “Marketing First” Game Development? | Rebecca Cordingley on Patreon Buff.ly #gamedevT.co

Mar 25 2018