Experimenting with editors for some years now. (mostly building maps for multiplayer). Well to be honest my first editor was "sim city" (I know its a game). Advancing I released a campaign and multiplayer levels for "sudden strike RW" (I'm afraid these resources are lost). Next map I released was for warcraft 3 (if you are interested I'll look it up and upload it here). Finally I created my first mod, simply because I made multiplayer-maps for BK2 and found out that the reinforcements are controlled by the game. So I started my first mod.
lib_FotR-mappack.pak for Blitzkrieg 2 (maps of "liberation" and "Fall of the Reich" made to run with Blitzkrieg 2) Maps work with the GRM-mod too!
22 maps with add reinforcemnts for the GRM mod. The maps can be played in normal mode too! Use install program
finaly after various beta test matches and bugfixes we are proud to release "narrow sands" there are 2 versions again all weapons / no Artillary no GAP...
Bases will be near to indestructible, so just killing base will not work (its damn dull noob tactic anyway) Starting bases (on islands) will be only be...
this is playable in multiplayer now, but ugly because trees and buildings not all on map. it is playable in singelplayer (preview) and editorable if copied...
This is a mappack configured for my multiplayer-mod. (M)ultiplayer (R)einforement (M)od Thanks to BK2PORTAL allowing me to use their mappacks as a resource...
this is for preview only, no alpha no beta! lots more to come! 1000 ideas in my head updated 20.06.2010