I started working on level design with Unreal Tournament 2004 in 2007. I created custom levels for fast paced multiplayer matches using increased movement and physics. I ventured out into custom texturing with characters, modeling, and coding new weapons. I later took two years of Java, I can understand many other languages easily as well now. Though I tried working with many of the design fields, I preferred level design. I currently am currently working to expand my experience and to refine my skills. Though I may be artistic when it comes to level design, I am still very logical, and a strong problem solver. I enjoy working in a team with others, but also am a strong self motivator. Being a student developer can be difficult some times but it really comes down to prioritizing and time management. I am currently woking on Siege of Inaolia, you should give it a look!

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So, in my last blog post, I talked about the custom sword that was awarded to the first 200 watchers of Siege of Inaolia. Well, some of us decided it wasn't fair for people to not be able to obtain this custom content some other way later on.

Some of the ideas we had were:

1. Extend the amount of watchers to 300 that can receive the sword.
2. Make it a low value Kickstarter donation award.
3. Let the Public decide. (Public Suggestions)

After narrowing it down to these 3 choices we are putting up a poll to see what people actually want.

If you are interested in sharing your idea or want to cast your vote in this please do so here:

We would love to hear back from the community!


I vote 1...

You guys really need some more publicity! At least if you are planning to sell the game. But then again, I don't know how far in the development you are ... Good luck anyways, it looks really good so far!

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I shall speak on behalf of Ian by saying Thank you kindly sir.

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