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Comment History  (0 - 30 of 48)
shanewallis123
shanewallis123 - - 48 comments @ ARCHIVED -- BETA 200

only 6 hours to go!

Good karma+2 votes
shanewallis123
shanewallis123 - - 48 comments @ Flag Commander: End Run

Trying to play with the three factions from the mod gets me a 'general failure'mid load

All of these are on standard difficulty playing on Terah on wc 3/4 mode
Terran VS Terran has no crash on load
Terran VS Terran has no crash on load
Terran VS Vaygr has no crash on load
Terran VS Kilrathi has a crash at skirmish load
Terran VS Union has a crash at skirmish load
Terran VS Taiidan has a crash at skirmish load

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Screen39

looks good, i didnt even know you could get new icons.

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ coyote concept art

Looks good clearly an AA unit

who will get it? Since the UNSC already has the wolverine is this a rebel vehicle or for a specific leader?

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Halo Wars: Spearhead Overhaul

Really loving your mod it looks very unique, love your approach to things and how you're adding new units

I was wondering, your flood builds structures anywhere will you be adding 'builder' units to other factions aswell? unsc ones to build bunkers / turrets covenant ones to build watchtowers and so on?

and what other new units do you have planned?

Will the new units ever be playable in the campaign?

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Screen26

nice as always

how do they work? are they a straight on upgrade to the hog like the Gauss gun or their own unit?

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Stargate - Empire at War: Pegasus Chronicles

got it to work thank you for the help!

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Halo Wars Overhaul mod

does this work with campaign? like can i build the new units in it

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Halo Wars: Definitive Edition

looking in the files of the game theres a bunch of unused units and structures [cut units] for UNSC and Covenant, any chance of someone modding them to be buildable?

Good karma+3 votes
shanewallis123
shanewallis123 - - 48 comments @ Stargate - Empire at War: Pegasus Chronicles

the open beta wont download

when i change from 'user' to 'open beta' and click 'update' it says 'no update found' but when i go to start the game the base forces of corruption plays

i've tried running the launcher in compatibility mode and as admin, neither fixes the issue

anyone know how to sort this out?

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Mental Omega 3.3 Available now!

how do you get it to work on origin version of cnc?

Good karma+2 votes
shanewallis123
shanewallis123 - - 48 comments @ Scifi At War 2.0

why are all the ships green?

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ C&C Tiberian Dawn Redux

how do i install the mod on the origin ultimate collection?

Good karma+2 votes
shanewallis123
shanewallis123 - - 48 comments @ Mod Compilation 2016 - by Flare

so is this combining like all of the battlefront mods into one huge super mod?

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Operation: HOMEFRONT

Looks like people on the DoK website have figured out how to mod in new models and textures and know for sure how to modify unit stats/traits

looks like modding is going to be a decent posibility even without mod tools, yay

Good karma+2 votes
shanewallis123
shanewallis123 - - 48 comments @ Operation: HOMEFRONT

i actually got a reply off of a DOK dev bellows the questions and reply. Looks like we will have stationary buildings in the form of defence turrets and that there will not be infantry in the game

-----------------

Hiya ShaneWallis123! We were also hyped when it turned into a real Homeworld game instead of just a spiritual successor.

I'll try to answer some of your questions, though there will likely be a flood of info soon.

Originally posted by ShaneWallis123 View Post
Do we have a shipyard equivalent? Like sure we have small 'destroyer' sized production ships and the aircraft carriers but do we get larger shipyard esque production units or not?

The Command Carrier is your mobile shipyard, and produces everything from light attack vehicles to massive battle cruisers and aircraft.

Originally posted by ShaneWallis123 View Post
Do hero units have better stats than the 'regular' version of their units like Captain Soban?

They have to, otherwise they wouldn't feel heroic!

Originally posted by ShaneWallis123 View Post
From the images given to us we know 'Salvagers' can reactivate units, does this mean we will be able to activate some mothballed/damaged units on the battlefield? like an ancient hiigaran or taiidan land cruiser or something

I can confirm that the Salvagers are able to re-active mothballed units; this is an essential part of expanding the size and capabilities of your fleet. However, I can't comment on what units will be available to re-activate.

Originally posted by ShaneWallis123 View Post

Can we build buildings like say barracks, dry docks, airfields ect ect or not? I imagine not due to it being completly against homeworld's classic mobile base gameplay but i thought it was worth asking
You're absolutely right that building structures would be inconsistent with Homeworld's mobile gameplay. We've gone out of our way to make a faithful precursor to HW1, and that includes maintaining a highly mobile fleet. There are a few small-scale emplacement (turrets, scanners) that can be placed to help support units during an engagement, but that is the extent of "static structures".

Originally posted by ShaneWallis123 View Post

Are there infantry units in game? i havent seen any but that doesnt mean there are none i might just have missed them.
I assume by infantry you mean "people"? There are no "human" units in the game, for a variety of reasons, but mostly because we wanted to focus on large-scale vehicle combat. Even the smallest light vehicles in DoK would be an impressive size in real-life. Human units likely wouldn't fit into the scale and speed of the rest of the units.

That said, there are vehicles that fulfill the infantry role one would expect from army.

Originally posted by ShaneWallis123 View Post

Does this game have modules/upgrades/customisation for our units? - Modules and upgrades were one of the many things i enjoyed in Homeworld 2 which was not in Homeworld 1 and mods which allowed further customisation of our ships were always favourites of mine
I don't want to spill the beans, but I can say that there will be a few ways in which Players can modify and upgrade their fleet.

Originally posted by ShaneWallis123 View Post

Will we encounter factions we havent seen yet? since all the homeworld games have had 'mini' factions to fight], im not quite asking to be told what they are just weather or not we will
At this point in history, the Kushan are far more segregated into their separate Kiiths than during the construction and launch of the Mothership. The Campaign centers on an expedition by the "Coalition of the Northern Kiithid", which is a collection of many such Kiiths. Thus, many factions previously only mentioned in the Homeworld manual are represented. Not all are involved in actual gameplay, but some are.

Good karma+2 votes
shanewallis123
shanewallis123 - - 48 comments @ Operation: HOMEFRONT

Thanks for the reply

The game should be moddable [and 'easilly so' according to some given the games built in the Unity engine]

heres the official Deserts of Kharak 'modding' thread on the black bird interactive forums
Forums.blackbirdinteractive.com

The devs are fairly active and have said they want to help modders alot [the threads got alot of modding lingo im not familiar with but im sure you would have a better grasp of it than me]

apparantly a user made so well educated guesses as to how modding in the game will work, though the game wont have mod tools at launch

heres what one of the devs had to say on the companies stance to modding, seems like they would support yous in making Homefront

"Stoked that this is one of the first questions to come up! We are in support of modders and people experimenting with our game to make it their own. We believe this is better for the community and better for us - full stop. Many of our developers (Myself included) got their starts in mod communities.

We won't be putting up any legal or code based blocks for modding. We will, however, attempt to protect the game if a mod infringes on the integrity of our game. An exhaustive list of what this means is largely impossible due to the nature of modding - but we don't want players sporting map hacks in games where other players don't have the same content - for example.

We can offer more details on this, guidance on how our game is structured and additional engineering insights, as we get closer to release!"

----
So well be using war era stuff? nice not going to complain there.

I think the main reason the base game doesnt have infantry is the scale of things [one of the smallest combat units being the size of a UNSC elephant probably makes infantry a bit obsolete] but even if yous cant/dont include them your mod will be great none the less.

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Operation: HOMEFRONT

You's are doing a DoK mod? Nice, kinda sad that you's arent finishing the HWR mod but its understandable [and the mods more than playable anyways, though i would like it if you's reenabled the classic homeworld factions, sure they get stomped on by the halo ones in terms of stats but its pretty fun trying to fight enemies that are so much better than you]

Some questions ----

1. Will you include starships in the Deserts of Kharak version of the mod? Like would we be able to build a frigate and have it give ground support like we see in halo 3/reach?

2. How are you's planning on scaling the mod? are you going to have it be 'scaled' with the vanilla units or not? I think it would be cool if so given it would let us mess around with vanilla factions and halo ones

3. Do you's intend on adding any post war ground vehicles or any cut/fannon ground units?
I imagine halo wars units would basically be a must for this as would some cut units [fox cannons as Indirect UNSC artillery for example]

4. I'm guessing youll include infantry? they arent in the base game but would be very important to a halo mod like this i imagine

5. How will you's do bases and building? from the looks of it base buildings are all mobile land carriers like the classic homeworlds so having 'static' buildings like Halo wars or other conventional RTS's may be hard

Saying this we do see some large buildings which seem to be constructing units in some screenshots but im not sure

6. Will you's leave in dynamic weather/events like the Super sand storms, tornadoes and so on?

Alternatively would you's add more events like these?

7. How many factions are you's planning to add? Just the UNSC and covenant? [id imagine yes for that]

8. Will you's add in wreckages/hulks of Halo ships in this? like crashed frigates/cruisers ect ect, would be pretty cool i'd imagine.

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ SymBioz

I have :)

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ SymBioz

ah right, thats pretty cool. I thought there might have installed mine wrong or something

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ SymBioz

Hey love this mod, though im having trouble finishing the first level/mission of episode one.

Ive destroyed the 2 warships 2 sets of missile trucks, the nuclear sub AND killed every enemy in the area yet the mission wont finish... Ive even got my surviving men into the landed helicopters in the top left hand corner of the map but nothings working, anyone have any idea why this is?

also the icons/highlights on the map showing where the objectives are disappear after a few minutes into the mission, anyone know why?

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Operation: HOMEFRONT

So weve got a picture of the Valiant heavy cruiser [and official one] will yous be including it?

Dakkadakka.com

Good karma+2 votes
shanewallis123
shanewallis123 - - 48 comments @ Homeworld 2

Ive been thinking of making mods and models for homeworld and thought id ask a few questions on here.

1) do i need to do anything special to the models or make them in a certain way to make them work in homeworld?
2) is there anyway to port homeworld models into 3ds max to i can use them as a scale for my own ships?

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Classic - Stargate Space Conflict

Thats understandable, its best that yous focus on your current mods and balancing would be incredibly difficult.

though would yous be opposed to someone else making such a mod combining SSC, MR and BFC as a sort of fan mod? ofcourse all credit would still go to your team.

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ EVE: RTS

Hey, ive been thinking for homeworld remastered, since gearbox have suposedly removed alot of old modding restrictions is that all of the modders/mods for homeworld should make a 'multiverse' or 'super mod' which has all the factions/units from all/most mods

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Star Wars: Warlords

Hey, ive been thinking for homeworld remastered, since gearbox have suposedly removed alot of old modding restrictions is that all of the modders/mods for homeworld should make a 'multiverse' or 'super mod' which has all the factions/units from all/most mods

Good karma+2 votes
shanewallis123
shanewallis123 - - 48 comments @ Fairy Empire(Yaodu) Mod

Hey, ive been thinking for homeworld remastered, since gearbox have suposedly removed alot of old modding restrictions is that all of the modders/mods for homeworld should make a 'multiverse' or 'super mod' which has all the factions/units from all/most mods

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Homeworld 2 Complex

Hey, ive been thinking for homeworld remastered, since gearbox have suposedly removed alot of old modding restrictions is that all of the modders/mods for homeworld should make a 'multiverse' or 'super mod' which has all the factions/units from all/most mods

Good karma+2 votes
shanewallis123
shanewallis123 - - 48 comments @ Star Trek: Continuum

Hey, ive been thinking for homeworld remastered, since gearbox have suposedly removed alot of old modding restrictions is that all of the modders/mods for homeworld should make a 'multiverse' or 'super mod' which has all the factions/units from all/most mods

Good karma+1 vote
shanewallis123
shanewallis123 - - 48 comments @ Babylon 5: War Without End

Hey, ive been thinking for homeworld remastered, since gearbox have suposedly removed alot of old modding restrictions is that all of the modders/mods for homeworld should make a 'multiverse' or 'super mod' which has all the factions/units from all/most mods

Good karma+1 vote