Hi everybody! I'm GenEvo mapper. I can't say anymore else about me, because my English speaking is bad ( but becomes better) X)

Comment History  (0 - 30 of 482)
sgor00
sgor00 - - 482 comments @ environment

Wow, impressive work, mate :)

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

No, you have to wait for final 1.0 release, when we'll publish sources

Good karma+1 vote
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

6 Spec-ops missions, which section is on very top of main menu list, not campaign section. There's a plan to make ZH campaign remake on this section in time closer to final release

Good karma+3 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

It's locked because all RA 3 mods needs to be installed in Documents folder which game can read properly, sorry

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ [Generals : Evolution] Project Update & Beta 0.31 News

No yet, it's still WIP

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

We can't say yet, we need to do lot's of stuff, but it'll be clear when we'll go with closed beta tests

Good karma+3 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

Thank you :)

We're following released version guidelines with just a few additions
We have no plans for such units you mentioned, our main goal is to return missing ZH units and make stuff balanced

But for the future, who knows, btw with final release we will publish sources with tools to make mods over GenEvo

Good karma+1 vote
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

You can join our Discord Server and wait for CBT. We giving access to active community members, so you can join us and provide us feedback :)

Thank you :)

Good karma+1 vote
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

1. Yep, sure, all missing ZH units will return in Beta 0.4
2. Including Toxin Rebels, sure ;)
3. Mod developers help us with assets and stuff, but we're trying to make own unit game designs. Btw, we'll publish GenEvo sources with final release, maybe other mod creators or somebody with their permission will try to port one or another popular ZH mod, who knows :)
4. No idea, unfortunatly, we're restricted with our possibilities because we work with closed engine and such mechanic pretty hard to implement properly even with hacks

Good karma+3 votes
sgor00
sgor00 - - 482 comments @ [GenEvo] Russian for GenEvo v0.3

Ты бы меня еще уведомил, что ты локализацию обновил, чтобы я запиннил все

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

We might do some content updates for this MOTY, but not new release, unfortunatly. We're busy with other projects, but I guess there might be something in near future. Follow news feed for announcements :)

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

No yet, but one day or another mappers will do one. Follow Addons section of this page :)

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

Check a solution in troubleshooting section in Readme file :)

Good karma+1 vote
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

Check readme file, there's solution for exact your problem in troubleshooting section :)

After final 1.0 release we will also publish mod sources, so everyone will be able to make own mods over it :)

Good karma+3 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

There will be 6-mission GenEvo campaign for 0.4

Also in plans there are Zero Hour campaign remake and Co-Op Generals Challenge :)

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

These surely will be added sooner or later

Good karma+3 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

Unfortunatly no. We're following original Generals Zero Hour concept, a bit expanding it, but still following its gamedesign

Btw, there can be such option in campaign for example. Or as some kind of an option for mappers for their maps

Good karma+4 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

You need to join our Discord server and/or C&C Online Discord server and ask for support :)

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

You can't currently. We'll think how to add this feature in future

Good karma+4 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

Unfortunatly lots of things we can't do because we're really restricted in modding tools. RA 3's engine is closed and all we can do is to edit parameters

Good karma+5 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

Thank you :) Glad you like it :)

Good karma+5 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

GenEvo has pretty active multiplayer
+it already has singleplayer custom campaigns made by community
+it will have official 6 mission campaign in 0.4
+it will have Zero Hour campaign remake in far far future

Btw, you still can play a couple skirmish games, that worth it :)

Good karma+9 votes
sgor00
sgor00 - - 482 comments @ 20th Anniversary - Total Conversion Titans

Also in Related Mods bar you have a link to old archieved Generals Evolution page

Nice to see our mod in this list, we're really appreciated :)

Good karma+3 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

We used all ZH scales, but ofc the final result is different. Anyway, we won't rescale it, because it requires a looooooooooot of time, that we can't waste, maybe other modders will do smth when we open sources with final release.
Btw, people want bigger maps, so I'll take a focus on adding more big maps for further versions.

Thanks for your feedback :)

Good karma+5 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

You need Red Alert 3 (no Uprising) with 1.12 patch

You can run GenEvo with CD version, you need to run it as other RA 3 mods (check alternative installation in readme file). But this mod works better for Steam/Origin versions because of GenEvo Launcher which fixes some bugs.

You can read all info in readme documentation. Also don't forget to download and apply 4gb auto-patcher to prevent pink textures and crashes

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

Thank you for your feedback :)

Yep, we keep focusing for skirmish and singleplayer, but also working for our great multiplayer community.

About sub-factions - most prioritized thing for us is to finish porting missing units from Zero Hour and then add something new. We're not going too far with new stuff, we want to safe Zero Hour balance and aesthetics. For something like Shockwave/Contra/ROTR, we will open sources with final release, so everyone will be able to make mods for Generals Evolution.

Good karma+2 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

Not sure about boss general, but in 0.4 we're planning to add missing units from Zero Hour and also add Generals Evolution 6 mission Spec-Ops campaign

Good karma+7 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

AI needs to be polished more, indeed. We're working on it, thank you for your feedback :)

Good karma+5 votes
sgor00
sgor00 - - 482 comments @ Command And Conquer : Generals Evolution

No, they designed to run out in middle game. If you like to play on late game, you should build secondary economy - Black Markets, Supply Drop Zones and Internet Centers :)

Good karma+3 votes