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Comment History
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ Shattered Worlds:War-torn

Great mod, great ships, great class and balance thing :)

But, well, no one else noticed the frequent CTD in Shikoku system? I am playing in Open SP, version v1.67, and I do had a CTD almost anytime I try to dock on a Trade Lane, anytime I try to leave Planet Junyo, and lots of times just as I try to fly thorough the system.

I mean, did I miss a patch or something? I read around that lot of work was done on that system for the last release, maybe older versions (open SP compatible) do had less bugs in that system?

Good karma+1 vote
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ The Lord of the Rings - Total War

BunnyPoopCereal, LOTR-TW mod had been released first time back in 2005. Pretty funny to hear that we "already" have third age based mods around :)

Good karma+2 votes
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ Barad_Dur 6.0

I think they can: Twcenter.net

Good karma+1 vote
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ Haradrim City - beta version

Ops, mistype :)

Good karma+2 votes
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ The Lord of the Rings - Total War

Yep, the archers power had been discussed a lot in years. Point is, some units do have very peculiar vulnerabilities (like fellbeasts against archers) and some peculiar strength: a single fellbeast can totally destroy entire armies of non-missile units. So the idea is to have players discovering those specificity and manage them to get the best results in battles. For instance, you should protect the fellbeast from archers and use them only when missiles are over. An attacker knowing you have fellbeasts in your army will on the opposite try to preserve missiles for them to have a chance. Same mechanism works for many other units in LOTR-TW, the skill is to learn how every unit works and try to manage them at their best.

Good karma+4 votes
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ Next Patch

Yes, Morannon has been already modded and will probably be a special settlement. here's a pic: Moddb.com

Good karma+1 vote
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ Osgiliath battle

Not sure which osgiliath map are you referring here, Extradaemon. Osgiliath is at its 6.2 version actually, but its not very different from the 5.x generation, as it looked in this picture and following: Moddb.com

Good karma+2 votes
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ Moria battle

I needed to make Moria accessible to horses for playability reasons. Otherway, no trolls should have been used in battles there.

Good karma+2 votes
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ Moria battle

No camera issues. The ceiling does not affect camera POV as it is higher then the camera allowed movements. There might be some points where the ceiling is closer to the ground and you may get the camera to get through it, but it happens only in areas far from battle areas so its more an egg then a bug and in no way its a gameplay issue.

Of course, if you make the camera free and run too high, you'll simply get out the cave and see the rocks of the misty mountains from outside.

Good karma+4 votes
Seth_Krn3ll
Seth_Krn3ll - - 10 comments @ Map Buldings

Well, actually, they CAN fly over some of MY buildings ;)
For instance, they can fly all over nearly all the orc buildings placed in Gorgoroth map.

Good karma+2 votes