The honest and simple maker of the Battle for Middle earth 2 mod known as Empire of the East. I am designing it specifically for Battle for Middle-earth 2 Collector's Edition, not Rise of the Witch-King. Unless you want me to make a Rise of the Witch-King version and a Battle for Middle-earth 1 version, in which case I am more than happy to.

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Heroes

Azulkhor, Lord of Blades

  • Resource Cost = 1800
  • Command Point Boost = 80
  • Special Abilities:
    • Level 1 = Mount or Dismount Armored Horse
    • Level 4 = Horn of Rhun (cancels out the fear done by Horn of Gondor)
    • Level 7 = Blood and Glory (Gains resources from killing enemy generals, but only generals)
    • Level 10 = Summon Dragon Knights (permanently summons one platoon of Easterling Dragon Knights from the Games Workshop Middle-earth product line, costs 80 command points per platoon)
  • Design plan: Amdur, Lord of Blades design by Games Workshop's Middle-earth team

Niluphel, Queen of Shields

  • Resource Cost = 1200
  • Command Point Boost = 60
  • Special Abilities:
    • Level 1 = Mount or Dismount armored horse
    • Level 4 = Shield Crush (create a hero power as-is)
    • Level 6 = Blade Master (create a hero power as-is)
    • Level 8 = Easterling Shield-Queen (Easterling Shield-Maidens near her gain +60% boosts to armor rate and damage output)
    • Level 10 = Train Shield-Maidens (Like the create a hero power 'train allies' but only works on Easterling shield maidens)
  • Design plan = Easterling armored Arwen duplicate with human ears and tan skin

Pharazkhor, Harbinger of Gold and Red

  • Resource Cost = 2000
  • Command Point Boost = 80
  • Special Abilities:
    • Level 1 = Toggle between archery and fencing the way Gondor's Faramir does
    • Level 4 = Archery Kabob (kills off up to five individual soldiers in the targeted enemy platoon)
    • Level 7 = Red and Gold it is! (summons an Easterling version of the Mordor spellbook barricade)
    • Level 10 = Monstrous Volley (Gondor Ranger 'longshot' but with Heavy Ballista ammo instead of just plain archery arrows)
  • Design plan = Alternate Faramir with brown eyes, black hair, Easterling diamond logo in place of Gondor tree logo, and clothing colors switched from green to red, from brown to gold, and from beige to black

Zorzagor, the Fiery Fencer

  • Resource Cost = 1600
  • Command Point Boost = 60
  • Special Abilities
    • Level 1 = Toggle between firebombs and fencing the way Mordor's Corsairs of Umbar do
    • Level 4 = Blade Master (create a hero power as-is)
    • Level 6 = Climb Walls (create a hero power as-is)
    • Level 8 = Steal Resources (create a hero power as-is)
    • Level 10 = Rain of Fire (watered down version of the Mordor Spellbook power)
  • Design plan = Orange-armored Easterling with reddish-orange silks and a create-a-hero Easterling scimitar in each hand. Uses Corsair animations and skeleton

Morinehtar the Blue Wizard

  • Resource Cost = 3000
  • Command Point Boost = 80
  • Special Abilities
    • Level 1 = Pall of Night (summons a black cloud that's out to chop the damage output of any enemies it's directly above in half, cloud lives for a couple of minutes)
    • Level 4 = Wings of Terror (triples the speed of targeted allied troops for almost a full minute)
    • Level 6 = Strength By Death (triples the damage output of targeted allies at a cost of 2/3 of their armor rate for a little under 3 minutes)
    • Level 8 = Venom Dart (launches a chill bolt that works like Saruman's fireball but with poison instead of fire)
    • Level 10 = Warpriest Leadership (all Easterling Warpriest Cults within a certain radius of Morinehtar and/or Romestamo gain +40% faster recharge time for spells cast)
  • Design Plan = Live Action version of Jafar from Aladdin 1992, but the silks are light blue instead of red and dark blue instead of black, the staff is silver, and with pale gray facial hair so long it reaches the sternum. All while using Saruman skeleton and animations. Facial texture based on actor Bill Nighy

Romestamo the Blue Wizard

  • Resource Cost = 4000
  • Command Point Boost = 80
  • Special Abilities, Command Set 1 (Normal powers)
    • Level 1 = Mash (has the same effect as the 'Slam' power Gloin can do has)
    • Level 4 = Barrage (watered down version of the Spellbook power)
    • Level 7 = Transit (create a hero powers blink and teleport merged into one)
    • Level 10 = Warpriest Leadership (see Morinehtar's level 10 entry above for details)
  • Special Abilities, Command Set 2 (Abilities to summon Mordor faction troop types)
    • Level 1 = Summon 1 platoon of each of Mordor Uruk-hai warriors, archers, pikemen, and maulers
    • Level 4 = Summon 2 platoons of each of Haradrim pikemen, bowmen, and horsemen
    • Level 7 = Summon 4 Hill Troll platoons, 4 Mountain Trolls, 4 Drummer Trolls and 4 Attack Trolls
    • Level 10 = Summon 5 War Mumakil of Harad
  • Design Plan = Live Action version of Link from Zelda Mythos, but silks are blue instead of green, wields magic staff in place of anything else in left hand, hair is gray, and has facial hair down to the sternum. Also, ears are as rounded as human ears. Uses Gandalf's skeleton and animations. Facial texture based on actor Michael Caine.

Abyssal Dragon Knight (Nazgul)

  • Resource Cost = 3500
  • Command Point Boost = 100
  • Special Abilities
    • Level 1 = Mount or Dismount armored horse
    • Level 4 = Morgul Blade (target enemy hero eventually becomes a Barrow-wight)
    • Level 6 = Screech (sends enemies fleeing in fear)
    • Level 8 = Vision of Dread (enemies within a radius lose all bonuses)
    • Level 10 = Arcane Leech (regains lost health points from enemies using their special abilities)
  • Design plan = One of the two Glaive-using Nazgul from the Battle of Five Armies movie, with the circular eyeholes in the helmet with the bird-beak motif

Slayer of Dale's Men (Nazgul)

  • Resource Cost = 3500
  • Command Point Boost = 100
  • Special Abilities
    • Level 1 = Mount or Dismount armored horse
    • Level 4 = Morgul Blade (target enemy hero eventually becomes a Barrow-wight)
    • Level 6 = Screech (sends enemies fleeing in fear)
    • Level 8 = Vision of Dread (enemies within a radius lose all bonuses)
    • Level 10 = Combat Mimicry (spends two minutes using targeted enemy general's command set to the benefit of the Easterling faction player)
  • Design Plan = One of the two faceless-helmeted Nazgul from the Battle of Five Armies movie, with the elongated flanged mace and whose helm exposes only where a mouth would be

Khamul the Easterling (Nazgul)

  • Resource Cost = 7000
  • Command Point Boost = 200
  • Special Abilities
    • Level 1 = Mount or Dismount armored fell beast
    • Level 4 = Morgul Blade (target enemy hero eventually becomes a Barrow-wight)
    • Level 6 = Screech (sends enemies fleeing in fear)
    • Level 8 = Vision of Dread (enemies within a radius lose all bonuses)
    • Level 10 = Essence Leech (regains 200 lost health points for every enemy general killed)
  • Design Plan = The Easterling-armored Nazgul with the ram-horns from the Battle of Five Armies movie, but with Easterling halberd instead of the spiked mace

Buildings & Units

Golden Turbine

  • Resource Cost = 200
  • Command Point Boost = 50
  • Collects resources based solely on workers extracting resources from the map, based on what kind of workers they are (what they extract for the turbine is in brackets like these):
    • Easterling Butcher (extracts meat, poultry and eggs from the wildlife)
    • Easterling Fisherman (extracts fish, lobster and other seafood from the water-bodies)
    • Easterling Gardener (extracts grain, fruit, and vegetables from the forested parts)
    • Easterling Brew-master (extracts milk, beer, wine and even hemp from Easterling-controlled outposts and inns)
  • Design plan = see my 'Easterling turbine' image

Golden Temple

  • Resource Cost = 300
  • Command Point Boost = 50
  • Trains Easterling infantry troop types
    • Easterling Swordsmen (sword and shield guys, 300 resources and 60 command points per platoon, 3 rows of 5)
    • Easterling Phalanxes (pike and shield guys, 400 resources and 60 command points per platoon, 3 rows of 5)
    • Easterling Bowmen (bow and arrow guys, 350 resources and 60 command points per platoon, 3 rows of 5)
    • Easterlings with Axes (two-handed ax guys, 500 resources, and 60 command points, 2 rows of 5, requires level 2)
    • Easterling Shield-Maidens (mace and shield gals who can toggle between mounted vs on foot, 600 resources and 80 command points per platoon, 2 rows of 5, requires level 3)
  • Design Plan = see the 'Easterling Temple' photo in my image gallery

Golden Stall

  • Resource Cost = 600
  • Command Point Boost = 50
  • Trains Easterling Cavalry troop types
    • Easterling Kataphrakts (armored horse riding guys who can toggle between jousting and archery, 700 resources and 70 command points per platoon, 2 rows of 5)
    • Easterling War-Wagon (giant wagon, similar to Dwarf battle wagon, driven by an Easterling instead of a Dwarf, 900 resources, and 90 command points, single monster-cavalry troop, requires level 2)
  • Design Plan = see my 'Golden Stall' image

Draconic House

  • Resource Cost = 800
  • Command Point Boost = 50
  • Trains monster-reptile creatures for the Easterling legions
    • Mewlip (reptile version of the Goblin faction's Mountain Giants but slimmer and takes less damage while also dealing less damage, 1200 resources, and 60 command points)
    • Were-wyrm (Games Workshop's Cave Drakes but with purple scales in place of green, can swallow one targeted enemy general whole every 7 minutes, and can burrow the way Shelob can, 2400 resources, 80 command points, requires level 2)
    • Turtle-Fish (Snapping Turtle 80% of the game's normal size for Mumakil, but is able to be used by the Easterling faction player as an alternative to Umbar Transport and Battleships, 3600 resources, 100 command points, requires level 3)
  • Design Plan = see my 'Reptile House' image

Golden Forge

  • Resource Cost = 1000
  • Command Point Boost = 50
  • Builds Easterling Siege Bows and Easterling Siege Towers, researches Easterling unit upgrades
    • Siege Bow (ballista with a giant Easterling shield attached to the front, two fully armored Easterlings as crewmen)
    • Siege Tower (looks like the Men of Darkness siege tower design from LotR total war mod for Rome total war 1, but with gold metals and purple leathers, can be used as a mobile battle tower)
    • Banner Carrier (upgrades target platoon to level 2, 500 resources to research, 100 resources to apply, requires level 2 forge)
    • Doubled-Up Armor (doubles the armor rate of target platoon, 1000 resources to research, 200 resources to apply, requires level 2 forge)
    • Venom Blades (doubles the damage output of blades, makes them do poison damage, 1000 resources to research, 200 resources to apply, requires level 3 forge)
    • Venom Arrows (doubles the damage output of arrows, makes them do poison damage, 1000 resources to research, 200 resources to apply, requires level 3 forge)
  • Design Plan = see my 'golden forge' image

Golden Tower

  • Resource Cost = 500
  • Command Point Boost = 100
  • Fires arrows at incoming enemy troops, can harbor one or two platoons, can get Venom arrows upgrade for 500 resources application cost.

Wall Hub

  • Resource Cost = 500
  • Command Point Boost = 100
  • Grants option to build walls on a click-and-drag basis, each wall segment can be upgraded
    • Arrow Tower (short range, low-damage defense mechanism)
    • Ballista Tower (long range, high-damage defense mechanism)
    • Large Gate (opens down and closes up, allows entry and exit by monstrous allies)
    • Postern Gate (invisible to enemies, allows entry by human-sized or smaller allies)
    • Wall Hub (allows for more wall-building)
    • Venom Cauldrons (like Mordor's fortress upgrade 'magma cauldrons' but with boiling venom)

Fortress

  • Resource Cost = 5000
  • Command Point Boost = 100
  • Trains builders, recruits and revives heroes, can be grown with expansions and upgrades
    • Builder (constructs Easterling buildings, can extinguish fires, 400 resources each)
    • Hero Menu: Azulkhor, Niluphel, Pharazkhor, Zorzagar, Morinehtar, Romestamo, Abyssal Dragon Knight, Slayer of Dale's Men, Khamul the Easterling
  • Expansions Menu
    • Arrow Tower
    • Ballista Tower
    • Wall Hub
    • Dormitory
  • Upgrades Menu
    • Banners
    • Venomous Ammunition
    • Boiling Venom Cauldrons
    • Moat of Boiling Venom (poisons enemies who try to tear down the fortress in melee)
    • Golden Plating
    • Draconic Sanctum (fires a giant poison-ball the way Mordor's Gorgoroth Spire fires a giant lava-ball)

Spellbook

  • Tier One
    • Sands of Wind (Fell Wind power Angmar has in the Rise of the Witch-King)
    • Eye of Sauron
    • Blight (Angmar power from the Rise of the Witch-King)
  • Tier Two
    • Summon Allies from Dunland
    • Endless Legion (restores 5 dead troops per platoon across the map, but does not heal)
    • Summon Haradrim Allies
    • Summon Mordor Uruk-hai allies
  • Tier Three
    • Summon Mumakil as allies
    • Darkness
    • Summon Mordor Troll allies
  • Tier Four
    • Rain of Venom (green colored, poison-damage version of Mordor's Rain of Fire)
    • Summon Dragon Ally

Ring Hero

  • The Dark Lord Sauron, who is also the Ring Hero of the Mordor faction.
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