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Comment History
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Perfected Doom 3

is this compatible with Absolute HD?

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Scattered Evil 1.1

Can this work with Guncaster?

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Operation: Inhuman Beta (BD20 READY! still beta)

Oh man I really wanna try out the maps, but I want to play this in conjunction with Project MSX

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Project Brutality 2.03

Any word regarding the Project Brutality bestiary?

Good karma+2 votes
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Project Brutality 2.03

Having invested substantial time into playing this mod I can honestly give it 5/5 stars. game play is an absolute joy. definitely gives brutal doom that feeling I have been looking for. outstanding weapons. and LOTS of variety. but nothing that is really ridiculous and over-the-top. my Favorite being the UAC-41 Carbine. I feel more immersed than even the first time I ever played Brutal Doom. Well done Painkiller, I never thought anyone would be able to topple SGT Mk 4.even if it IS an addon to Brutal Doom. That being said though there are a few cosmetic changes that would make this addon absolutely perfect. the mechanical noise of the chaingun needs to be toned down a few decibels. Its no good when that is louder than the actual gunshot. The only other thing is, with the rifles and pistols, is it eventually possible to have the sprites to the right like in modern FPS games? especially with the UAC-41 it looks like a brick sticking out in front of me.

Thank you for this OUSTANDING addon Painkiller. you have given me a reason to play ALL the Doom levels over again.

Good karma+2 votes
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Project Brutality 2.03

that means your source port is trying to load it twice, make sure that only one "Project Brutality" is running

Good karma+5 votes
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Project Brutality 2.03

Never mind I got it figured out, didn't realize for a while that Project Brutality included Brutal Doom with it

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Project Brutality 2.03

I desperately want to try this mod but I get this script error: "Project_Brutality_Final.pk3:cvarinfo" line 1:
cvar 'bd_bloodamount' already exists

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ BlackFire's Mod Ultimate for Crysis 1

This mod looks absolutely stunning. I am trying to run this with the Tactical Expansion mod but I can only choose one or the other. any suggestions?

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Tactical Expansion Mod

I don't know if this mod is still being worked on, but it is phenomenal. the only thing I would like to see done is having a standard EoTech reticle for the reflex sight.

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ [WIP] Quaker540's Sub-Mod V14B - G/ZDoom-Only

Not bad, would like to see a proper aim down sight for the assault rifle, such as a red dot or holographic sight. and remove the shotgun effect secondary fire for the pistol and replace it with ADS. As well as finding grenades in-game

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Blue Shadow/DEHUD v3

if this really does have support for Zandronum, why can't I simply move it to the skin folder?

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ CACODEMON TEXTURES QUALITY

you should post some in-game screenshots of this texture pack

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Brutal Doom version 19

is it possible to change the ADS from 1.9 back to 1.8?

Good karma+1 vote
Se1fD3struct1on
Se1fD3struct1on - - 15 comments @ Brutal Doom v19 Mutators

Is it possible to change the ADS from v1.9 back to 1.8?

Good karma+2 votes