I like it, but at the same time, it just looks like the cradle to a degree.
I like it, but at the same time, it just looks like the cradle to a degree.
Bro, Ender's Game is gonna have to wait until these guys finish up here. Coding is slow work.
Wow. Nearly a year. Can't believe I still come back and check this mod several times a week.
Yeah, basically. Like making it appear as if Reach was under attack or something of the sort.
Is it possible to do backgrounds that move or such? So that if you had a battle over earth, it could represent one of the many, have several battles in the background with explosions in such?
I know with the limitations of the engine, it might be hard, but unsure.
I'd be down to play multiplayer sometime man, can always shoot me a message on steam.
I bet they are keeping up the good work. Just like they were the week before that, and the one before that. But the week before that they had to do something, but before that one they did okay work and every week before then was moderately good. But they did have a bad week once.
You're like a programmed motivation booster.
Dude, you are like on spot, every week, with less than a ~1-2 hour difference between each comment.
My desktop runs a i3 Quad Core 3.07 Ghz and runs it like shiz. Seems the LOD effects cause it. My laptops i5 is no better.
Errr, I made some 3D models for Homeworld 2 a few months back. Changed up some squadron counts and tinkered with weapons on the ships. Nothing too big.
Be sweet to see the occasional Pelican get shot down or spin out. Ah... Still pretty cool nonetheless.
I've reinstalled it several times now.
I installed the game yesterday without an issue and played it for about an hour or so. After quitting and then attempting to play again, it gave me this popup.
"Launch Error 1322: Error verifying profile settings. Please confirm the profile files are not read-only and try again."
I've resinstalled and attempted to make the profile files read/write able, to no success.
Maybe you can help me at it eh? Modelling with 3DS Max can be a little iffy at times.
Gyges drones = First target for any fleet AI or Human -.-
Not saying it would be able to, I'm just saying it would be kinda cool. Even for repair, just to be able to dock within the hangar, repair and disembark.
Would be nifty if there was a bottom hanger for fighters and a side hanger for corvettes or such, they could actually use anchor points and be visibly docked within the ship. That'd be nifty to me at least. Nonetheless, great model, can't wait to see it in combat.
Now if only I hadn't already thought of that.
He has a life. Two people, one mod. Technically, one person does 90% of the work (No offense Cas). So, just saying... Speaking of which, I need to talk to Zero...
Does anyone know how to change the language either for the game or for my computer? The menu isn't visible and my mate and I wanted to try playing against one another.
So uh, any of you guys going to get into Star Citizen when it comes out in a year and a half?
Always do enjoy hearing what you put out! I have quite a few of your creations on my iTunes actually, quite enjoyable to listen to.
1.055. Nonetheless, Tech Support only works if it's a problem with the game, not the mod? I'm not retarded. It seems to just not show the menu text but the game works fine. Have to press enter to get into the single player mode.
A few pages back in the downloads section and I found my answer.
So uh, I finally got around to trying out your guy's mod (found my copy of Trinity) and well... The menu doesn't show up when I apply changes.
That is true, however, isn't that within the simulation on board the Infinity? So is it possible they were put into use within the simulation even though they weren't in production at the time? I'm not saying they weren't being used, just saying it's possible.
I would think not as it's only seen after the Covenant-UNSC war and as far as it suggests, was developed after such war or only put into service afterwards.
scufmark
Spencer joined
Just doing my part to help out when needed.