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Comment History  (0 - 30 of 184)
Scud74
Scud74 - - 184 comments @ Battle City Remake

is nice, but the things I found strange is that enemy tanks can overlap (I can't remember if that was also the occasion with original game). Also, trees are a little unfair, in the original title you can still see tanks trought them while in yours, is impossible to be ****, so I always lose around level 16-17 when the first jungle appear, because is like playing blind.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ Tiger II (P) of Fk.Lk. Kompanie 316

This mod looks awesome really. And I love all the new content you promised for singleplayer!

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Blackhawk and black osprey

Nope, I want to finish GLA first, but I want to waith for the final realese if posible.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ World Axletree

First, amazing work you guys did so far.
Second, are you really sure this old engine, even with the Ares dlls could do everything you all have in mind?

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ The Armory v2 5

I really like the weapon selection in this mod, they seems more consistent that Millenia's selection. Only a few looks like too modern/new, specially the AR based guns and both SPAS. My question is, other NPCs use these? or it just integrated in vendors menu? they're affected by perks? Also, can I select what weapons I want to have in game? I would like to just have the Aks, that FAL (it's by far the most good looking/lore friendly I've ever seen), those shotguns and maybe a pair of AR rifles or pistols.

Thanks for your time, and great contain.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Generals Missions Conversion

Your suggestion regarding CHI05 is really nice, considering that against China's hordes and Overlords, bombs trucks are a solid counter and the missions revolves a lot around "tactical maneuvering in an urban scenario" considering the lots of IDEs already present. Please, considering giving the players at least 3 GPs power or at least 2 on hard in final missions, this will encourage players to take risk in attacking as soon possible instead of turtling in bottle necks like CHI08 ramp to the main city and USA 08 mountain and side road pass. Oh I almost forgot, in GLA final mission there is one or two nuke cannons from the start that neglets the player from collect supplies from the supply dock at the northeast of the refinery. This obviously happens because the general range buff of artillery in RotR. With the early 3 GPs points, the player could at least destroy those with the insurrection mob/rebel ambush. GLA07 still suffer from the "early win bug" even if the enemy AI still have stuff.

Finally, like I say before, don't worry about trying to mod these missions a little more. I love what you do about GLA03 mission with the harriers, I thing I could even try to make an UN harrier skin just for you using the textures from H.A.W.X 2. consider throwing some anarchist for civilians and improving the USA AI, because somethimes attacks, but on some tests the AI just sit there in her base doing nothing.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Generals Missions Conversion

Report number 4, lol:
CHI05 is missing radar upgrade (which is now an obligatory upgrade to build Tier 1 tech structures) GLA05 is again too hard, but it may be the new AI code, not your fault. GLA06 was hard but enjoyable, it's on par with CHI05 and CHI04 in terms of gameplay. All first 3 faction's missions are fine, maybe USA03 is a little too easy (like the original one, considering it's the second mission) as you have mentioned the player as a quite big base from the start, more "scripted" raids would be fine or you could try to do something like CHI05 and give GLA a base out of the boundaries of the map. Removing some buildings from player will be totally okay too. I'm going to try China final mission.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Generals Missions Conversion

would you mind to share a replay? I really want to beat this one. As always, thanks for the attention to my replies. I hope someday you do something like this with ZH missions, it sure will be a blast. CHI05 and CHI06 are so fun to play again and again.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Generals Missions Conversion

GLA 08 Final mission has the same problem that GLA05, you fight against two Level 5 enemies from the start with only 10000 credits and they like to throw all those GP at you in just two minutes... and of course, two superweapons. There is no chance of winning this specially if you try to turtle, the best I could do is to rush USA base with bombs trucks.

My suggestion could be the same, but If you want to do something more "original" you could try to give us more credits and at least a level 3 GPs from the start, a starting arms dealer would help a lot.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ [CoD4] Bot Warfare 1.0.4

Are you going to realease this?

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ Generals Missions Conversion

Last version was released yesterday: Mediafire.com

You really need to see how good are skirmish games now. Also, new versions are realesed on the official discord channel: Discordapp.com

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Generals Missions Conversion

A new version of Mizo's AI was release for the mod, you may need to check that out, just to see if it's compatible and don't make missions too easy or too hard.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Foehn Leviathan

I trully wish we had more complex naval fight mechanics, usually people seems to avoid naval combat not because money (like in vanilla RA2 / YR) but because it lacks the versatilly of terrain combat and you can't do much from the shore in most maps. I wonder if things like cruise missiles and AA batteries on the same ship it's possible with ARES (like the naval combat in Act of War Direct Action) another thing that is really tedious is the lack of auto-adquire targets from dreads, levis and carriers...

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ Generals Missions Conversion

Wow, it's getting better and better... If you don't mind I would like to make some little suggestions:

- China mission 5: make inferno's cannons accesible, make GLA rebuilds their buildings (of course if this don't screw the script of the objetives)and toxins tractors.

- GLA mission 4: feels a little to easy, cause of how dumb the china enemy usually is, he likes to keep most of his units inside his base, this is provably because the bad pathfinding along the urban area, if you could make him use more infantry in their attack groups -not just garrison buildings- with the support of tanks a tropp crawlers it will be awesome.

- GLA mission 5: Damn, AI sure is unfair in this one, it literally throws everything it has at us without a chance to fight back. I mean, after 5 minutes the CPU attacks you with a B52/B-2 Bomber run + 1/2 Warthog's strike + Widows and Commanches/Vipers even Nighthawks sometimes even before I could get my black market up, please at least remove those "free GP" it has, make her "work" for those.

Good karma+3 votes
Scud74
Scud74 - - 184 comments @ Rise of the Reds

No, the Golem tank is actually based on a real tank named Object 279. The only non-real Russian based tank is the Sentinel.

Good karma+5 votes
Scud74
Scud74 - - 184 comments @ SWAT: Elite Force

I would love the no helmet option when I want to look like gign's troops.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ SWAT 4 - Music Alternative

Thank God... I thought you had some copyright demmands/problems. Also, If you like I can give my personal edit of SWAT Team (from Hitman Contracts OST).

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Alanqa Skystation

Now that I think about it. I can see the soviet influence on this.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ SWAT: Elite Force

I totally agree, suspects in vanilla game were insane difficult sometimes. Sometimes they kill you without even the aim animation being played it was like they shot you with their mind and bang! instant kill!. But I shall report that suspect sometimes get stuck around hostages, specially when they try to flee or try to threaten you about shoot an hostage.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ SWAT: Elite Force

1. is already planned for v6.
2. your request is too generic, AI is already less dumb than before, but I have faith it will be even better in the next release.
3. That's a nice suggestion but probably is a game engine thing.

Good karma0 votes
Scud74
Scud74 - - 184 comments @ SWAT: Elite Force

did you try v5? there is some new equipement already.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ SWAT: Elite Force Trailer

Look pal I get your point. I don't even care about winning this pointless argument. But put it this way: When you see most trailers for movies it shows you just a buch of small clips one after another It doesn't give you the details about the movie to avoid the spoilers and for the trailer to last 15 minutes -surely you know how expensive is every second of TV advertising- that information usually comes in the news, movie reviews, internet forums and billboards.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ v6: Lock Checking

Nah, it's ok. Do it whenever you want. If you feel like doing it.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ SWAT: Elite Force Trailer

Awesome, this really is the best SWAT expierence I had.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ SWAT: Elite Force Trailer

You have a readme, an official mod page, in game tutorial, youtube videos for that pal.

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ v6: Lock Checking

If you really want to do that just anime the left arm. It Doesn't need to be a very complicated animation.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ v6: Lock Checking

Yup, it really was a chore.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ v6: Lock Checking

Would you kindly fix the world model of the UMP45, you know the black solid "thing" in the stock.

Good karma+1 vote
Scud74
Scud74 - - 184 comments @ Not a revolt but a perfectly made fried chicken!

The cause is delicious!

Good karma+2 votes
Scud74
Scud74 - - 184 comments @ Mental Omega

I found these too, but also I did like to point out that when you capture a US CC you can build chavalliers tanks instead of bullfrogs.

Good karma+1 vote