Thanks for your comment. We are currently stressed with heavy workload beside the game. The second beta testing is planned later this year. Packed with enhancements based on the results from the first one.
Thanks for your comment. We are currently stressed with heavy workload beside the game. The second beta testing is planned later this year. Packed with enhancements based on the results from the first one.
Thanks :-) Glad you like it!
Hey guys! As CFrac said half a year ago i also would really like to play this one on iOS. Still in love with Stackout!
(O).(O) This is awesome guys! CONGRATULATIONS!
Thanks for your line. Glad you like him! Some say Wall-E, some say Jonny No. 5... i always take this as a compliment. ;-)
Hey Daniele! Thank you for your words. After playing StackOut it really means a lot to me! Cant't wait for more to get my hands on!
Hey :-) Hello again and thanks a lot for tracking STINGOUT!
Haha, let's say "free your mind" instead of "relaxing". I'm just relieving stress while playing. C'mon, just listen to the jungle theme. Wellness for my brain. BION :-D
Thanks A LOT for this, man! Glad you like it!
Looks nice! And fighting with an arrow sticking in the back is badass :-)
Thanks a lot for tracking STINGOUT!
Would love to get hands on the sneak peek for MacOS! Is there a Link somewhere?
Same here. Great art, tracking...
Thank you for this detailed feedback!!
@ 3D
I work with Cinema4D. The background is just a PNG. On top of that is another PNG layer for the rails to take care about the fluid shader.
@ Typing Text
Yeah! I know exactly what you mean. You can skip that and there will be no important messages needed to read. It's just for SOME storytelling. But very gently spread. Never more text than fit into one single screen and not before and/or after every level. That would be really annoying.
@ Screen Space
The place is very well utilized because you have the freedom to grab where you want inside this empty areas. I prefer to hold the device at the middle position. In general i just cannot handle it when i'm forced to the bottom corners. But if you want to play from there, it's no problem. The pads are following and recentering from where you tap on the screen.
Another big aspect here is the free view into the square gameplay. No disturbing thumbs over the important elements. The controls itself work like a tiptronic gear shift. On the left you can see the move pad. And the shot pad on the right. Just slide up or down to move the turret or to switch the mounted weapon. In the game summary here on Slide DB you can see a combined device/screenshot for iPad and iPhone (scroll down). The iPhone pads are scaled to ensure the same thumb movement.
I will write some seperate articles about these aspects.
So thanks again. Your feedback is much appreciated!
Played the Mac version and love it! Using my headphones i'm just relaxing und playing... o.O so nice!
Just fantastic! Thanks for sharing this... holy!
screendepartment
Chris joined
Indie game dev rookie, dad and husband crafting his first game for iOS.