News about NPCs underbarrel granade launcher?
News about NPCs underbarrel granade launcher?
Now I need Terminator soundtrack as dynamic music for gunfighs.
I think is an artifact. In rostok there is an anomalous area and the artifact spawning there is throw to the sky when you try to catch it.
(Notice during 1.3)
@Darryl123 math things incoming. (STCoP involved / Bar 100 rad / professional good rep 4400~)
I have a M16 with magsize recoil reliability fire rate weight upgrades
value:4409 Rubles
with full magazine(40) value: 4829 Rubles (difference of 420 Rubles)
First Error : An 40 Ammo pack of M16 ammos had is value set to 366.5 Rubles
An upgraded weapon multiply its value? it calculate the magazine leading to this error?
Now i have a AC11090 Red Dot Sight value: 638 Rubles
Adding the sight to M16 reduce the value to 3292 Rubles (WTF!)
with full magazine(40) value:3606 (difference of 314 [!], but 40 proj are rated 366.5)
I'm annoying I know but this things make me crazy
I'm the only one who can Quicksave(F5) & QuickLoad without crashing?
The idea was the modulus can be change by the user with a listbox in the game options.
I'm playing with .14,STCoP ,Autumnal winds ,maximum graphic,grass 0.15 and radius to 150 and population multiplier 1.
No stuttering at all,No Lagg and 144Fps in the bar.
GG best patch ever
@Darryl123 I see in the repo the new tracer feature. There is a way to give every weapon his modulus operand or must be static (ammo_elapsed modulus X, X is set in the ammo.ltx), that can be use for change the qta of tracers in the magazine for different types of ammos)?
PS:I have several question about the NPC usage of GLattachment and different types of ammo.
Crash trying to repair using right-click popup (aek with cobra, Clear sky mechanic)
version 14.12 with OWR.v3 .
Log Pastebin:
Pastebin.com
Only russian lang or they'll translate it to english?
Vanilla character desc format:
wpn_hk416 = 1, scope, silencer, launcher \n
Example with AO3:
wpn_hk416_acog = 1, silencer, launcher \n
Scopes in that mod are standalone weapons.
PS:Remember to add the right type of GL ammo if launcher is attached.
The Vehicle Graveyard level crash the game for me even with 16GB RAM and 8G VRAM. Tips?
If I start a new game in northern zones( 1.3.3RC2) there is a way to reach yantar?
Theorically the brainburner stop the way and without Sakarov help I can't disable it.
Can someone add ammo aggregation like the old duninmod in coc?
Can you add a trader in Eastern Pripyat(CoP)?
It's a bit useless the laundry with only Uncle Jar.
Someone expert with "character_desc"?pm me need some help for personal use (maybe upload if it works).
How to restore headbobbing? 1.3.12 and AO 3.4
How to disable grass shadows? after 1.3.12 it continue to autoenable
Same for military BTR^
MP achievement from CoP?
I cant update to 1.3.09
xpatch_01_resource.db patch 1.3.05 takes too long
I think the monolith faction need some love.
Only one merchant and two technicians(second is the forester).
No obtainable Radiation and Exo suits.
Pripyat central theatre is a monolith stronghold but there are only few of them in front of Stadium.
When I wipe my gamedate I always start CoCDater.
Now the game start to crash with different log.
stack trace:
0023:072B7548 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:06F684A0 xrGame.dll, CDialogHolder::IgnorePause()
0023:06F67E06 xrGame.dll, CDialogHolder::IgnorePause()
0023:07108818 xrGame.dll, CDialogHolder::IgnorePause()
0023:719B517B d3d11.dll, D3D11CoreCreateLayeredDevice()
...(repat ~20)
0023:5CDF3CEC atidxx32.dll, XdxInitXopAdapterServices()
...(repat ~20)
HD 4870 doesn't support DX11 but I'm playing with R3(Dx10)
maybe the ram problem? pre.38=2.9GB .38=3.8GB I have 4GB
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: ....r. - call of chernobyl\gamedata\scripts\se_actor.script:11: attempt to call field 'get_sim_obj_registry' (a nil value)
stack trace:
0023:00BF717F xrCore.dll, xrDebug::fatal()
0023:06EF2C6B xrGame.dll, CDialogHolder::IgnorePause()
0023:06EF32B6 xrGame.dll, CDialogHolder::IgnorePause()
0023:06EE1783 xrGame.dll, CDialogHolder::IgnorePause()
0023:77D82EAB ntdll.dll, RtlAllocateHeap()
0023:06FBBCA9 xrGame.dll, CDialogHolder::IgnorePause()
CoC 1.2.38
AO 3.2.1(4/02/16)
AO 3.2.2(today)
Old saves don't works, even a new game crash with same log.
Maybe AO is not compatible with .38 right now?
PS:I notice an increased occupied RAM
In red forest military outpost near Forester you will find militars shooting in the wall. This happens not only in that place.
100% updates .34 % Ao3.1
_g.script
...
GAME_VERSION = "1.2.32"
...
They don't change nothing in _g.script from 31 to 32
And in "bind_stalker_ext.script"
some changes in heli alife release but missing
m_wpn_addons.use_item(item) --#SM+#--
I made a list using the Svarog Detector:
Urchin //Rusty_Sea
Mica //Ameba_Mica
Slug //Ameba_Slug
Droplets //Drops
Compass //Compass
Pellicle //Dummy_Pellicle
Thorn //Rusty_Kristall
Slime //Ameba_Slime
News about this console error? ! RegisterItemToDraw. static not found for [af_*artefactname*]
Seems some artifacts are not displayed in detector(no greed dot)
news about svarog detector artifacts bug(no green dot for some artifacts)? artifact respawns(after the first no one respawn)? & some anomalies don't show in svarog detector.
GAUSS ICON FIX for AO 3.1
(\gamedata\configs\weapons\w_gauss.ltx)
inv_grid_x = 77
inv_grid_y = 38
Ammo icons are(\gamedata\configs\weapons\weapons.ltx):
inv_grid_x = 13
inv_grid_y = 5
and cardan gauss ammo:
inv_grid_x = 14
inv_grid_y = 5
For Gauss Icon you have to change to 2 row (\gamedata\configs\weapons\w_gauss.ltx)
inv_grid_x = 77
inv_grid_y = 38
Ammo icons are(\gamedata\configs\weapons\weapons.ltx):
inv_grid_x = 13
inv_grid_y = 5
and cardan gauss ammo:
inv_grid_x = 14
inv_grid_y = 5
I fix them for my Call of Chernobyl gamedata(i don't know if the grid file is same for CoP version).
Best stalker mod ever with AO3.1 & Absolute Nature/Structures but we need an Artifacts "Overhaul" mod
Sarnekx
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