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Comment History  (0 - 30 of 734)
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD 2.13 Wipers

Hahahaha! This has got to be my favorite 'add-on' to UDV. :D

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Random Enemy Spawner

To anyone asking about adding/replacing monsters, you have to make the changes to the ACS script then recompile it. Just look at the ACS script and add/replace monsters as you see fit, and make sure to update the array for the #define sections as well. And you MUST compile the ACS script after making changes before anything will work.

If you need assistance understanding how to compile the script, check out the zdoom forums.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Turn on the generic weapon script for the time being, and disable the weapon/ammo list. I am not making any updates to PB changes until there is an official final version finally released. They change things pretty regularly, and keeping up with every change is too difficult. I will mass fix everything when they release.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Not sure... I made no changes to the flashlight from the previous version.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Random Enemy Spawner

There is a menu item for configuration.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Random Enemy Spawner

What error is happening?

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Brutal Doom

Definitely can do that - my HEV Suit mod in Ultimate Doomvisor protects against multiple different damagetypes. Take a look at it for examples.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Tactical Health

No, feel free!

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

If you can try to find a way to replicate the issue with the healthbars, please let me know... otherwise it's difficult to troubleshoot a random issue. :/

Good karma+1 vote
saegiru
saegiru - - 734 comments @ saegiru

I no longer support the brownglove mutator. If you have an older version though, you can just load it AFTER the main handgrenade wad.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Yeah, unfortunately UDV uses a lot of ACS scripts, and if you add or change any mods that use ACS, your saves won't work. So if you plan on doing a long playthrough of anything - make sure to make a backup folder of the mods in use for that playthrough somewhere so you won't lose progress later on.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

The bulletholes is a built in feature of most doom mods, although you can load UDV_v2.12_C_GFX_ScreenEffects_LQ.pk3 and it will use a lower res version of them that should help. Aside from that, it sounds like you are already doing most of the settings that should help out. Unfortunately there is only so much you can disable and lower at the moment.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ UAC Survival Pack

Underscores shouldn't matter (at least it never has mattered to me...) and load order is after the main mod, so PB or BD first, Survival pack somewhere after that.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Definitely sounds like you have an issue somewhere, but UDV works fine with BD64 on my end.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

It already should at a base level - I don't have plans to make a weapon array for Insanity's Brutality as there are too many weapons to bother with. If you enable the generic weapon script in the options it should work though, just won't have some warnings and weapon list features.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ BDv20b Dynamic (1.2+)

Very interesting... adds a whole lot of new mechanics. Good job on this, not sure why I haven't seen it before now.

Good karma+3 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

It's an option you can turn on already.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Gotcha, was not aware. Thanks for the report - fixing now.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

It's supposed to disappear. You wouldn't see a visor when you're a demon would you? :)

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Currently no. I will see about making it an option to disable in the future.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ UAC Survival Pack

I will see about it possibly. If I can find a way to make them work and still be universal, I will do it.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Can you give any error messages you're getting?

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Read the description on the correct GZDoom version to use.

Good karma+1 vote
saegiru
saegiru - - 734 comments @ UAC Survival Pack

Nope, bug I just fixed. New version going up soon.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

What aspect ratio are you playing in? Unfortunately with the less screen space, it won't show in 4:3 modes.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ UAC Survival Pack

What version of Gzdoom?

Good karma+1 vote
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

are you playing with software or hardware renderer? It requires hardware rendering.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Alright, I tested UDV on the newest dev build, and fog seems to work just fine for me.

As for the stamina meter, I'll see about updating it for the next update.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

I'll look into both issues.

Good karma+2 votes
saegiru
saegiru - - 734 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

There are regular batteries, and extended batteries. The regular batteries give 10 battery, the extended give 25 battery.

As for lasting too long, it depends on what you're using. That's why I put in the spawn limiter. If you are only using the flashlight or local scanner by themselves - then it can last quite awhile. If you are using radar and flashlight a lot or together, it can drain quickly. Same if you use the emergency medical system - that can drain it in one go depending on your settings.

I was planning on adding a starting amount option, so you can make it so you don't start out with 100 power - but I don't plan on adding any option to change how much power is used per tool.

Good karma+1 vote