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Seconding this, would love to give this a shot at our monthly LAN's if possible.
Not to That Guy who keeps complaining about the same feature for something like six years running, but I don't suppose there's a fix for the Multiplayer Inventory issue in there somewhere, is there?
So feature, not bug?
Just thought I'd check, thanks!
And much appreciation for all your hard work and incredible attention to detail!
And nearly always falling short of the target, if that's any help to tracking down the problem. They never overshoot.
Is it just me, or have ballistic missiles become FAR less accurate in this version? Even the Russian "extended range" ballistic missile is frequently far enough off target at long range for the designated point to be outside the blast radius. Which is considerable.
Loving this, but where's the Goshawk?
So. . . Any news on that other method?
Alternatively, would it be possible to change the inventory back to normal for DXMP until a solution can be found?
Just tested with 1.8.3 - the scrolling inventory bug in ShifterMP is definitely still present on clients joining a server. Tested on several computers running both Vista and XP. Any ideas what could be causing this, or a possible solution?
Been waiting for this for a long, long time. You guys have really taken this thing beyond what I think anyone could have expected seven years ago. Bravo.
So how do I go about ordering a DVD copy? :D