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Comment History  (0 - 30 of 61)
ryanDC
ryanDC - - 61 comments @ Star Trek Armada 3: Best Of Both Worlds

I dunno if maybe i need to re-install the mod or not but i've got issue where on the left hand side of the screen where it shows planets, ships, stations etc the ship wireframe is not what it should look like apart from the voyager hero ship, all the rest inc. battleships is from stock game i think (i dont know as i havent played stock in years)
shgall i try a re-install or do i need the ship icon download fix from a few month ago?

thanks

p.s - how do i edit a entity file - can use notepad++

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ryanDC
ryanDC - - 61 comments @ The far traveller

Maybe just have it on the Voyager hero ship. The one that warps in once researched.

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ryanDC
ryanDC - - 61 comments @ The far traveller

@TrueNateDogg...
I love it. It's sleek it's 24th century. And you've gotta love the folding nacelles.
I'm hoping the nacelle animation will be implemented (if it's not already cos I'm blinded by love for this ship lol)

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ryanDC
ryanDC - - 61 comments @ Star Trek: Armada 3

ConvertData_Rebellion.executive keeps stopped working on the player#### entity files and causes those not to convert

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ryanDC
ryanDC - - 61 comments @ Star Trek: Armada 3

thanks Gul, appreciate the help. carry on the trek-cellent work :)
P.S - which files is it that relate to me as a player....i mean that in previous versions, i changed attributes in a file eg more construction ships per planet upgrade, but the enemy would also get the same.

Good karma+1 vote
ryanDC
ryanDC - - 61 comments @ Star Trek: Armada 3

Hi guys. Love the mod just a quick question. What is the best editor to use to open up *.entity files to allow easy modification of them.
I think back when mod was just sta 3 I used to be able to open up the files in note pad and just change the values for like research times. Construction ships given per planet upgrade.
Can't seem to be able to do that now.
Any help?
Thanks

Good karma+1 vote
ryanDC
ryanDC - - 61 comments @ Back to the Future: Liberty City

I understand what's happening, if I didn't have anything new after several months I wouldn't want to post anything on a day I specified either.

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ryanDC
ryanDC - - 61 comments @ BTTF LC 1.1B Promo 2

Today's the date? Any update?

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ryanDC
ryanDC - - 61 comments @ Back to the Future: Liberty City

So I saw on the 1.1b promo vid that there is something planned for Oct 26th 2013...are we going to see anything?

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ryanDC
ryanDC - - 61 comments @ SOA2 0.6R Beta

sorry to sound like i'm from Essex but...OMG I LURVE it

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ryanDC
ryanDC - - 61 comments @ STARGATE Horizon Of the Universe

once in abydos hove a look around, theres a corridor with a sort of egyption god homage statue with a hidden corridor behind that, keep punching until it goes and then use the console in the room, and the story continues

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ryanDC
ryanDC - - 61 comments @ STARGATE Horizon Of the Universe

i keep getting periodic crashing, sometimes shortly after arriving at the SGC. dont have chance to have a look around as it decides to crash, i have very little experiance modding the scm or anything like that, can someone please help me in if theres any files that can be removed to reduce risk of crashing. Also is there a way to actually walk to the SGC (cheynne mountain complex) i saw in the video an external view of the complex just wondered where it was in the san andreas map. Also GDO not visible anywhere.

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ryanDC
ryanDC - - 61 comments @ STARGATE Horizon Of the Universe

now i know it doesnt say anything about this in the readme BUT, do i ned to update san andreas to v 1.1 or leave it at 1.0? also i have same problem as Torky with being attacked at a 5 star level even though i have selected citizen with full access to area 69 & SGC.

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ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

dont want to moan but even with the steam installer i get an error (unhandled exception) saying that american.gxt cannot be found.

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ryanDC
ryanDC - - 61 comments @ Steam - V3.1 (X86)

I get same unhandled exception error as mjhappys

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ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

What does 3.1 contain feature wise?

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ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

How's the c# and net scripting coming along? If I knew anything about it I'd help.

Good karma+2 votes
ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

Works fine dude. Brill mod. I'm guessing there's no hover conversion in this? Oh and just one other thing, the new sparks don't seem to start (for me) until around 86 mph?

Good karma+2 votes
ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

This is going to make me sound like a complete noob...but anyway. Do you need to remove the existing v2.0 before installing v3.0?

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ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

Sparks Look OUTTATIME....Cant wait for v3.0

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ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

problem fixed, had to download an updated asi loader and scripthook. if anyone requires it, message me.

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ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

ok so have got an update. Have noticed the delorean in game, im guessing that this is due to the model file change. However cannot spawn a delorean myself or turn on time circuits. Its as though the game is failing to notice the asi loader, ive looked at windows explorer and all files are there (dsound.dll, xlive.dll, dotnetscipthook, i can't understand why its not working. I have got windows 7 however i have turned User Account Control off so theres no need for me to run anything in admin mode.

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ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

have installed v2.0 to gtaIV 1.0.7.0 steam version, i launch gta IV, msvcr100.dll error, game loads to game select screen, it shows gtaIV "play" Back to LC "play", i click gta IV play, game loads but no delorean spawn on key press, no mph speedo...is there something i need to do?

Good karma+2 votes
ryanDC
ryanDC - - 61 comments @ Back to the Future - Liberty City

does this work with the (damned) steam version of the game?

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ryanDC
ryanDC - - 61 comments @ Back to the Future: Liberty City

I'm holding out for someone to recreate some of our favourite scenes from BTTF. The clocktower especially will be good to see. I would do it but I can't put the patience in.

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ryanDC
ryanDC - - 61 comments @ Back to the Future: Liberty City

Long as they're in pipeline, this is shaping up to be best mod of any game of all time.

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ryanDC
ryanDC - - 61 comments @ Back to the Future: Liberty City

Rave can I just ask, how do u guys and gals get so good at doing this sort of thing? I've only ever played around with scm files but nothing at the level at what we are looking at in this mod. Is it just years of experience or is there a tutorial? Just wondered if it was me that's just an idiot lol ( hate that phrase)

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ryanDC
ryanDC - - 61 comments @ Back to the Future: Liberty City

Is there a toggle to switch from hover to drive while u are in rc mode

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ryanDC
ryanDC - - 61 comments @ Back to the Future: Liberty City

you know so the wormhole emitter actually fires sparks towards front of car and then the wormhole appears?...was that already meant to happen cos at the minute im just getting the effects u get from scraping car against a wall that follow direction of movement..they look like little yellowey lines.

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ryanDC
ryanDC - - 61 comments @ Back to the Future: Liberty City

just done the rc hovering thing, i love it..if anyone needs instructions activate hover mode before getting out the del and activating rc mode.

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