Hello, I am a 23 year old mater's software engineering student and a video game modder since early 2012. I enjoy playing RTS games, reading history books and books in general. I speak English, French and Serbian. Aside from the two mods published on ModDB I have a submod for MEIOU&Taxes; 2.0 which can be found on Reddit. Rohirim91.

Comment History  (0 - 30 of 837)
Rohirim91
Rohirim91 - - 837 comments @ BOTTA 4.0 BETA - New Gameplay Introduction

Excellent ideas, I might implement some of them in my mod too. Cheers :)

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Thanks for reporting this, I will check it out. For reference, which patch are you using and in which language did you install the base game?

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Thanks for your feedback. If you happen to have more of it, please feel free to report it via a private message here on ModDB.

Good karma+2 votes
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Combo hordes had some hardcoded issues which cannot be resolved through modding. To avoid exploits and cheesing I had to remove that functionality. You can always micro your spearmen to protect your archers, just like you would in RotWK/BFME2.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Thanks for reporting this, it was an actual bug.

Good karma+2 votes
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Thank you very much for providing me with this information, it is of great help!

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Hello, thanks for kind words. I do not plan on making a BFME2 mod tho, the market there is already quite saturated and I myslef do not have time for such a big project.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

I am not familiar with BFME patch 2.22 so you should ask its authors instead. This mod was made to work with official comunity patches in mind and I wouldn't expect it to work with unofficial mod "patches".

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

If you don't want to be spoiled, I will just say that the campaigns were updated with new content but nothing too extensive. That being said, the Evil campaign has several a bit more drastic changes too.

If you don't mind spoilers, then you can read about the changes here:
Moddb.com

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Most heroes have their own files. Search for them under data/object. Saruman, Grima and Lurtz are in evilfactionunits.ini. Ugluk, Sharku, Yazneg, Great Goblin, Azog and Bolg are all in one file as well.

I doubt you'll have problems finding them but send me a private message here on ModDB if you do.

Cheers!

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Hello, you should be able to change the values in this file:

data\ini\object\commandcaps.ini

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition 0.995 - with installer

You have two options:

1) Download the no-installer version here: Moddb.com
Installation instructions for manual installation are in the "Description" section on that link.

2) Right-click on the installer .exe and go to properties. At the bottom there should be a checkbox with the "Unblock" text to the right of it. Click the checkbox, then Apply and finally OK. Afterwards, run the installer as administrator.

Hope this helps!

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

1.06 is the recommended version. I can't give you any guarantees about 1.03, but it should work, at least in theory.

If it doesn't work, you can download version 1.06 here:
The3rdage.net

Also, if you have a widescreen monitor install this after you install version 1.06:
The3rdage.net

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

No new factions are planned. My request to use assets from the Dwarf Holds mod has been refused by the current user of those assets (Age of the Ring mod team). Making assets for a whole new faction would take too much time and effort, not to mention that I have very limtied 3D modeling skills.

As such, unless something major changes in regards to the aformentioned issue, no more factions will be added.

Thank you for reporting the cause of the crash. I have been playtesting to find the exact cause, but since im currently busy with university I don't have much free time to spare.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Thanks for clarifying it. That being said I don't really see myself adding new units and heroes.

Also I'd like some confirmation on his second point. I myself didn't notice it, so it might be hardware related. If that is the case then I can't really do anything about it :/

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Sorry but I dont quite understand what you wrote :/

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Im glad to hear this. Thanks for sharing it!

Good karma+2 votes
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition 0.995 - with installer

Can you send me the error message?

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Please provide more details, preferably in a private message on ModDB.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Hello, I cannot guarantee that it will work, but you can give it a try. I also cannot offer any support in case that it doesn't work properly or doesn't work at all.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Hero armor values are unchanged compared to vanilla so heroes are as tanky as they are in vanilla when it comes to armor.

However, due to the fact that fire arrows no longer affect infantry and heroes, archers having miss chances, forged blades being removed and leadership bonuses being greatly reduced, heroes in fact have higher survivability compared to vanilla BFME1.

Forged blades were removed for the following reasons:

1) immersion breaking Jedi vs. Sith special effects
2) lack of an alternative special effect design approach (making them look more subtle would only mend the problem, not solve it)
3) not being happy with their design in general.

To elaborate on 3): Rushing to get them was a crucial thing if you planned to make cavalry, especially in multuplayer, as the bonus they gave was substantial. If the bonus was reduced then they would simply not be necessary to win and there would be no point in researching them.

To compensate for their removal, as well as fire arrows not affecting infantry anymore, heavy armor was nerfed and now gives +40% armor instead of +60%.

Black Uruks (Mordor Uruks in your comment) are elite Mordor infantry, limited to only several hordes and are locked behind a 6 power point special power. Even then, you have to make a new structure and level it up to rank 2 in order to train them. Of course, I will nerf them if general feedback from players call for it.

Also feel free to send me private messages here on ModDB whenever you have questions about the mod as there are times when I rarely check the comment sections.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Thank you very much, I'm glad you liked it.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition 0.995

Glad you like it, but what do you mean by 'miniature'?

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

As far as I know, the evil campaign should be working properly. No crashes were reported to me (not yet at least).

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Can you please elaborate on this? An issue like this has not been reported before.

1. What OS are you using?
2. In what language did you install BFME1?
3. Which patch of BFME1 are you using?
4. Do you have any other mods installed? If so, which ones?

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Middle-earth Extended Edition

Check out Rockin Robbo's playthrough of this mod on youtube:

Good karma+2 votes
Rohirim91
Rohirim91 - - 837 comments @ Warcraft 3 Extended Edition

For any future enquiries please contact me via private messages here on ModDB, as I don't check this page often.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Warcraft 3 Extended Edition

Sorry for the late reply mate. It was a really long time since I worked on this mod, so I don't really know how much I can help you, but from what I remember all texts are edited in the tooltip and tooltip - advanced fields for each unit/upgrade/etc. in the Object Editor.

Good karma+1 vote
Rohirim91
Rohirim91 - - 837 comments @ Warcraft 3 Extended Edition

Sorry for the very late reply friend, I havent really been visiting this page lately.

Sure, you can borrow the code as long as you give me proper credit for it.

Cheers!

Good karma+1 vote