I'm honestly in favor of paid modding if the system benefits everyone, i.e. the cut for the modders is significant enough to encourage higher quality/effort and maybe support, it'll help the modding ecosystem to the point it might be viable way to generate income (that's a stretch and probably will apply to only the top percentile of modders, but still the prospect is appealing).
That said, they need to address a few issues first before that can be a thing:
-Refunds (should be a first priority, and fair enough for both the players and the modders).
-Curation, automated systems can only do so much before stuff slips between the cracks.
-Mod requirements, by that I mean things like SKSE or SkyUI, there needs to be a way for the modding scene to support them without pay-gating these mods, maybe a different monetization method for them where they get a percentage of any mod sold that requires them while staying free for the players themselves.
All in all the idea definitely has potential, but the implementation needs to be well thought-out.
Robok
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