2D physics simulator
I made this 2D physics simulator from scratch in Java. It includes the physical concepts of gravity, friction, rigid body collision, spring forces, torques and rotations, moment of inertia, momentum and more. The video pretty much shows what it is about, the user draws the rigid body objects with his mouse, similar to drawing in paint, places connections by right clicking, and then starts the simulation.
Download:
Robinerd.com
Source code:
Github.com
Hey, nice work! Kind of like "Crayon Physics". To be honest, I'm far more impressed by those shadows in your previous post, however this seems like a good starting point as well. What I'm wondering now is in which direction will you be taking these projects?
I'm probably not going to work more on the shadow project, atleast not for now, but for this physics project I have plans for a game. I'm going to implement fluid mechanics to simulate lift force and drag force. In the game you will draw your own airplane, add engines and wheels, and then try to fly it as far as possible. I haven't figured in detail how the game play will work, but I think it's a nice idea. Thanks for your feedback!