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Comment History  (0 - 30 of 42)
robertreid161214
robertreid161214 - - 42 comments @ PartySwap 1.3.3

I think this broke the encounter w/ Handmaiden. As soon as I set foot into the Telos academy, no one spoke. I had to manually start the encounter w/ Atris, and my companions didn't spawn in their cells, soft-locking me into the academy.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ S.T.A.L.K.E.R. Anomaly 1.5.1

Man, the browser downloaders really hate me...
So much for playing the version at launch.

Good karma+2 votes
robertreid161214
robertreid161214 - - 42 comments @ Infiltration Addon

I'd try the following:
elseif(string.match(section,"monolith_")) then
new_comm = "monolith"

That is, if you wanted any item explicitly labeled "monolith" to disguise you as such. To make them faction neutral, replace "monolith" with "default_faction".

Note: Edited for a correction in the string.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Infiltration Addon

Got a fix!
The issue is in the following string:
elseif(string.match(section,"stalker_") or string.match(section,"barmerc_") or string.match(section,"scientific_") or string.match(section,"radiation_") or string.match(section,"exo_")) then
new_comm = "stalker"

This does not account for any such having Monolith in it. Follow this up with a simple.
elseif(string.match(section,"monolith_")) then
new_com = default faction
Boom, faction-neutral Monolith armor

Good karma+2 votes
robertreid161214
robertreid161214 - - 42 comments @ Smarch config for STCoP

I don't see how...I checked the contents of both zip files. It seems the Increased StCoP Damage only really changes the damage.ltx file as of me typing this. This modifies the weapons and the upgrades. Balancing the two shouldn't be terribly hard.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Infiltration Addon

Further discovery (this site needs an edit function for these posts). It seems only the standard Monolith suit and the Monolith NBC suit are non-faction flagged (presumably for balance). Every other Monolith suit in my tests, from the Radiation suit, to the Exoskeleton, flags you as a Loner disguise.
If you actually ARE Monolith, this is absolutely infuriating to have your own faction shooting at you and you being unable to upgrade to the next tier suit up.
It's a shame, because I LOVE the concept the mod has. It has hole in it, though. I'm afraid I'll have to remove this for now.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Infiltration Addon

Addendum: it seems the issue has come for all subsequent games. Monolith Scientific Suit is Loner faction for me for some odd reason. Is there a fix?

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Infiltration Addon

Problem: I was going out to Jupiter as Monolith and going an a Wind of Freedom, before switching to a standard Sunrise. By the time I saw some more Monolith fighters in Red Forest, I decided to drop the disguise. The issue? The Monolith Scientific Suit ended up getting flagged as a Loner disguise, leaving them hostile.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Infiltration Addon

Before I install this, I have both Outfit Addon and DrX Questlines. Which takes priority? i.e. Which is installed first, if I even install both?

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Autumn Aurora 2 F.A.Q.

The only two "mutant part retrieval" quests of Sakharov's that can be completed are the Flesh Eye and the Snork's Foot. The Boar's Hoof and the Blind Dog's Tail do not update even when you have the part. Is there a fix for this?

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ TRX: Dynamic Relations (1.1)

Unaffected pairs imply that the relations never increase nor decrease past current disposition, right? I was trying this out with a military character, and had them and the Ecologists as unaffected pairs, started at neutral. Next thing I know, I end up with an alliance.

Secondly, I've got no option in the game menu.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

What file and what code would I need to change to do just that? Ran into an issue where I start Military and Ecologists at 3000 to start with and it doesn't reset once 5000 is hit. I don't know if it's connected, but suddenly Hermann is no longer able to trade.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ SR-25 for CoC 1.4.22 + Arsenal Overhaul 3.1

Not exactly sure how you'd go about patching the .dds files, especially since I also have the SKAT-9M mod (see, I have no clue how to modify .dds files).

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Arsenal Overhaul 3.1 (v.5)

You know, I kind of wish the M14 didn't have the integrated red dot sight (which is slightly misaligned, for the record). Would be nice to put an ACOG on the thing.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

It seems this problem is now limited to the Duty and Monolith rad suit addons. The CS-1 ans CS-2 also crash the game if you attempt to upgrade them.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

Just to get hypothetical, what if I wanted one faction to remain static with another for whatever lore reason. For example, the Ukrainian Military with the Ecologists. I mean, isn't part of the military's job description to protect government assets and personnel?

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Arsenal Overhaul 3.1 (v.5)

Anyone know a fix?

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Autumn Aurora 2 F.A.Q.

Q: I received FN FAL from Fanatic in the Cordon but when I'm aiming, the whole image it's blurring! How can fix it?
A: It's problem with Depth of Field center point and Fn Fal sight in the weapon HUD. You need to opening enbeffectprepass.fx file, find following value:

float 2 uvsrc=float2 (0.5, 0.46);

You need to edit value marked on the red, but remember if you will set too big/small value, image can be blurred when you will use other weapons without that problem (blurring image during aiming).

Have you yourself found the magic number? High enough appears to improve the FAL without impacting, say, the AN-94...but the M16 takes a hit (not that that matters, since it strikes me as a joke weapon). Is there no way to edit the weapon files themselves to fix the problem?

EDIT: There is literally NO way to adjust it upwards without impacting other weapons in the process.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Autumn Aurora 2 F.A.Q.

Well, getting my English voicing back MOSTLY worked. I only just restarted and it seems that the general voices are back, but actual dialogue like Sidorovich's briefing or whatnot remains as it was. Is that just inherent, or is there something I missed?

Good karma+2 votes
robertreid161214
robertreid161214 - - 42 comments @ Gnomus v2.0 scopes for Redux 1.05/Vanilla v1.02

For whatever odd reason, when I moved this to the directories and tried to load a game, this came up in the logs:

FATAL ERROR

[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\prog_repository\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\sounds\darius\generic\rifle_draw.ogg

stack trace:

Not sure how altering scope textures affect the wave files.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Autumn Aurora 2.1 by Autumnal Wanderers

Any way to get the English voices back for the major characters (and cutscenes)?

Also, was the Merc Suit removed from the attic at the game's start?

Good karma+2 votes
robertreid161214
robertreid161214 - - 42 comments @ DoctorX Dynamic Faction Relations 1.8 [1.4.22]

I'd like to present a coding challenge with regards to the Loner faction: faction gains/losses with a neutral faction cut in half compared to individual gains/losses. The lore reason being: Loners are very loosely grouped, if at all. Any Loner who kills a neutral is typically acting of their own volition rather than on behalf of the full group.

For example kill on a bandit (hostile by default to Duty and Loners), would not yield as much goodwill with the Duty faction to the full Loner faction compared to individual goodwill and vice-versa, but neither would a kill on a bandit who (for whatever reason) is on neutral terms with Duty significantly negatively affect relation loss between the Duty/Loner factions.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Arsenal Overhaul 3.1 (v.5)

Let's assume I wanted to make the Gauss Rifle upgradeable with the High Contrast scope and the Night Vision/Thermal Targeting branch. What files would I have to modify with what?

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Arsenal Overhaul 3.1 (v.5)

So, intentional.

Good karma+6 votes
robertreid161214
robertreid161214 - - 42 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

Any solution? I so much as click any faction-specific rad outfit in the upgrade menu, the game crashes with nothing in the logs.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Funnily, I reloaded that save, new enemies appeared. and then the update occurred. Now a different issue showed up, while doing a side-job for a bandit (because military-bandit relations going from -4k to 0 after killing Sultan? Why not?), this happened:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_vo'. Please attach [*.ini_log] file to your bug report

Good karma+2 votes
robertreid161214
robertreid161214 - - 42 comments @ DoctorX Questlines 1.25 [CoC 1.4.22]

Are the mutant threat eliminations bugged or does it now encompass every mutant on the map? I cleared out every mutant in the area designated in Wolf's quest, but no update on the objective.

Good karma+2 votes
robertreid161214
robertreid161214 - - 42 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

I click the suits in the repair/upgrade menu, it just crashes. No explanation in the logs, unless this is something.

stack trace:

0023:0E5DA48A xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0E5DA1AA xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0E5D706F xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0E5D6BAA xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0E5B033A xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0E5A7A04 xrGame.dll, CDialogHolder::TopInputReceiver()

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Arsenal Overhaul 3.1 (v.5)

Files exist in the weapons section for it, but it isn't in the traders' inventory or the debug spawner by default. You can fix the latter by copying the silencer names and pasting them in (the .ltx files for the P90 and MP7 have silencer_status set to 2 [i.e. attachable] by default, is it's safe to assume that they function).

Some guns that function with those silencers may have it misaligned in the inventory menu and have it not appear on the first person model (the Five-Seven, though its silenced version has a functional third-person model).

So, I'd give copying the silencers into the debug spawner a try, first.

Good karma+1 vote
robertreid161214
robertreid161214 - - 42 comments @ Arsenal Overhaul 3.1 (v.5)

I don't believe it is. I think it's intentional.

silencer_status = 0

That's in the .ltx file, meaning that the suppressor is neither permanently fixed nor even attachable. The other silencer variables seem already set, so, if you want to enable mounting that silencer, set the value to 2.

Good karma+6 votes