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Comment History
RMS_Grunt
RMS_Grunt - - 7 comments @ Age of the Ring

Dear AOTR Team

I love this mod and the BFME game as well, but i have a few problems when playing against the AI, The first and most obvious thing is that the AI Gets some type of advantage over the player, the way they micromanage their units (they can select and move various battalions in completely different parts of the map at the same time) makes it very unbalanced and unfair when you only have a keyboard and mouse, i know this issue has something to do with the way the SAGE Engine was coded, as creating an intelligent yet fair AI is a big challenge in an RTS game, so i will try to list all of the problems i think the Skirmish AI has and maybe you can give me an insight of how this game truly works;

Issues with the AI

- They Can Micromanage their troops in a way that makes it impossible for a human to counter them effectively with the input the PC gives you, you may want to look at the way HALO WARS addresses this issue, they AI Can only "ACT" in the little circle that appears on the mini map, the same way as the player has its camera positioned, I`m not asking for this to be implemented in bfme because i know that the engine itself needs to be recoded and thats a big challenge itself, but i want to more or less express the rage i have when the AI seems to pull off some moves that would require me to constantly click different buildings and move troops around at the same time with just the mouse !

- They seem to ignore the Fog of War, I don`t know if this can be looked up in the code of the game, but to me the ai seems to just "know" where your buildings and troops are located at, also they kinda know what type of troops you are creating, for example if you have a stable, even if the enemy doesn`t know that you have it, they immediately go for the pikemen in a way that makes me wonder that they already know what you have.

- This may be a bug or something but sometimes an enemy battalion captures an inn or outpost and their troops keep walking at the same time the little banner is raising. at first i thought they were doing some type of planning "Z" key thing, but it appears to be just a bug

- And Finally There`s something about the Brutal AI where i think they get more resources, they just seem to get more troops in less time than a normal human player

So with this comment i just want to point out some of the things that make this game sometimes unplayable, i hope you can look at these issues and maybe explain to me why this is coded this or that way.

Thank you!



Good karma+8 votes
RMS_Grunt
RMS_Grunt - - 7 comments @ Age of the Ring Version 5.0: The Dungeons of Dol Guldur

I Had the same problem, it seems that the new installer has some type of structure that gets mistaken by a virus, but someone from the modding team told me that its just a false alarm

Good karma+3 votes
RMS_Grunt
RMS_Grunt - - 7 comments @ Age of the Ring

Excuse Me, I Downloaded The 5.0 From this page and when i try to unzip it the Windows Defender Antivirus Pops Up and tell me its a Trojan Virus, is this something that i should worry about?

Good karma+1 vote
RMS_Grunt
RMS_Grunt - - 7 comments @ The Age of the Ring Wiki

Love This! Keep the good work :D

Good karma+1 vote
RMS_Grunt
RMS_Grunt - - 7 comments @ Edain Mod

Great Work Guys, I can't wait for the next update!

Good karma+3 votes
RMS_Grunt
RMS_Grunt - - 7 comments @ Mirkwood map special: Tauriel

Amazing Work, :D

Good karma+2 votes
RMS_Grunt
RMS_Grunt - - 7 comments @ Grond

Awesome MOD, Keep up the great work Edain Team :D

Good karma+2 votes