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《Drifting : Weight of Feathers》

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Texture Size

I found a useful tip on how to reduce texture size (in-engine) this week and would like to share it with the community, here is the source video

Texture Size

(click the image for higher resolution)


A prerequisite for using this method is the texture resolution needs to be a power of 2. Simply import the texture as you usually would, and select the desired resolution in the box (as depicted in the image). Noticed, not only the resolution is reduced but also the resource size of the asset is reduced - it is a fast and easy way to check oversized texture if you constantly get the texture streaming pool over maximum memory warning (like I did).

Before discovering this useful tool, I needed to save out multiple resolutions of the same texture in third party software and import them all into UE4 in case I needed a different resolution for the same mesh with a different scale, now I could do it entirely in-engine without external software!

I hope this small tip can also help make your project development a little bit smoother!

Have a great and relaxing weekend peko~( ゚▽゚)/


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