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A glimpse of combat in 《Drifting : Weight of Feathers》

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Dipping The Water

In this week's update content, I like to introduce you to a small feature I've added by accident - the water dipping technique.

While I was testing out the new level, it occurred to me that the collision of my water volume was not properly set - I discovered it by accidentally hook onto the water surface. I kept a mental note in mind to fix the issue afterward, however, as I keep playing around the level, I noticed the dash mechanic actually respect the water surface type, therefore - with precise timing and sufficient altitude - allowing players to dash on water.


Instead of fixing the issue, I added additional condition checks to make sure players are indeed dashing on water, and proceed to add additional effects and audio cue to give players proper feedback while performing this technique.

Turning a bug into a playable feature is a practice I seldomly use in game development; more often then not, this practice encourages developers to compromise their initial vision (and avoid the effort of bug fixing) then create quality, spontaneous game designs. For this particular feature, I think it actually provides an experience that aligns pretty well with the core gameplay of 《Drifting : Weight of Feathers》, hence, I think I could make an exception for once.

Feel free to share your thoughts on this issue and please do not hesitate to post your comment if you have a different perspective then mine on this matter. =)

Have a great weekend! ヾ(・∀・)ノ

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