I enjoy playing and reviewing Half Life 2 mods. I also enjoy playing guitar, some drawing, and some writing. Very recently, I started posting "overviews of various half lfie 2 modifications. They are meant to be personal accounts of what I felt about the game. I try to be as unbiased as possible, but If you want to read a descriptive essay on popular modifications, you have come to the right place.

Report RSS Resistance and Liberation 1.6 Overview

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For those unaware, this is their Moddb page.

Resistance and Liberation is a rather daring multiplayer modification that focuses on player communication and teamwork; as well as as a few other multiplayer quirks such as limited voice communication and limited hud. Of course, Resistance and Liberation also strives to be as realistic as possible. One can expect quick deaths in this World War 2 simulator accompanied by blurred vision and lots of indistinguishable yelling from either team.

I have played a lot of "realistic" war games, but I have to say, I am most impressed with how far Resistance and Liberation has come. The combat, while extremely quick, is very satisfying and the communication in this game is also extremely well done. Hearing only those around you via voice, American or German, is something that really instills a sense of immersion and even fear. There is no better reward than eavesdropping on the enemy team and listening on to their next course of action.

There are numerous weapons in the game. Both the Axis and Allied forces have varying weapons with statistical differences; I would say that the Allied forces have far better close range capabilities compared to the Axis, who excel at long range capabilities, but I suppose this is where team balance may be an issue. While I have played both sides, I did not notice any significant disadvantage when playing either side; but I suppose others may feel different. Still, either team is very fun to use.

Possibly the best enjoyment I had out of this game is the hilarious community, anybody who has played on a server or two will know what I mean. Typically, any game that tries to emulate reality will be hilarious if multiple real-life individuals are involved. You want to run into the line of fire shouting at the top of your lungs with your fists ready? You can do that. And I have seen it happen. A game such as this, which values teamwork, is also very quick to become ludicrous and rarely frustrating. For example, throwing a misplaced grenade and killing your entire team is a hilarious way to start making friends. Perhaps some may hate others who may occasionally (and hopefully accidentally) hinder their team, but I find it a very enjoyable experience to help those who need it; even if it gets me killed. Furthermore, the community seems to be largely interested in having a good time while trying to pursue the main game objectives. I believe this largely has to do with the absence of a scoreboard and a point-system. I suppose since no amount of kills will get you noticed, the only say to do so is to be a true team helper.

A couple gripes, such as the insane power of grenades (which despite me saying this, may in fact be intentional), and the confusion surrounding game objectives are present, but I would definitely still recommend this game. Whether you choose to be join the Allied or Axis forces, I can guarentee this mod is still worth a try. While servers appear to be limited, with a couple updates I can see the amount of players and servers sky-rocketing.

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