GEMS team member who tries to develop indie games in his spare time.
Kids these days...
As to newer games, I play with "Fullscreen, smaller res" since I don't have the latest hardware. However, for the older games I set my screen to either windowed or fullscreen, max res! (Lately, I have played mostly those new games though.)
This is definitely one of the best "engines" designed for RTS games. Especially the later versions (used for example in Red Alert 2) have many great features such as lighting and ambient sound system.
I think in most cases media is better than text: it gives the post a good look and explains things better and often in more "compact" form (the phrase about a picture and 1000 words, anyone?). However, text may also be needed to describe things, but media is still more important in longer and more informative news posts.
The road system seems to be really good and easy to use. The roads created with it look very natural and fit well into the terrain.
Gallery image quality (and embeds) have been tweaked slightly, to boost quality.
That is great news.
Also the planned features (HD videos, media categorizing, etc.) sound really nice.
I think it's the Megadeth version of the Duke Nukem theme.
This game is really fun. Its idea is good and the gameplay is great. The game is also very addictive.
That face looks very realistic!
Cube has mostly good graphics, sounds and musics. Some of the levels are nice as well. However, not all graphics and sounds are that great. The level editor is an excellent feature - especially as the maps can be edited in real time.
Stair Dismount and Truck Dismount are simple but fun games with original ideas.
GoldSource is a nice engine. Even though it is basically Quake Engine, it has many enhancements which makes it a game engine that was really good in its time.
Streets of SimCity has many weak points: the car handling is far from realistic, the campaigns and items are poorly designed and don't make much sense, the quality of graphics is bad and the buildings, for example, do not really look like those in SimCity 2000. I don't like some of the music, either. Despite its many weaknesses, the game is not totally awful. It has its moments when you play it. In addition, Streets of SimCity has lots of good features: you can destroy almost everything, drive in the cities created in SimCity 2000 or build your own using the SCURK, and create new cars. There is also some humor in the game. So, sometimes the game is fun to play but you can get bored quickly.
Doom II is very similar to the first Doom as it uses the same graphics, sounds, enemies, weapons, items and game engine. However, the levels and musics as well as the story are different from those in the "original" Doom. The level design is not the strongest point of the game since the environments are not very realistic: for example, the city levels do not look like city. Nevertheless, the gameplay is great which makes the game fairly good.
This is a great single and multiplayer game. It has lots of various and amazing weapons and items which can be used to defeat opponent(s). The level editor is also a good feature.
Lots of good stuff this month. There were both 2D and 3D games and mods in the spotlight so there was some variety in the releases.
I haven't voted yet but will soon.
New content. It can be anything.
The promo video is great. It's really nice that the Mod of the Year event has started again!
The prizes look great.
Desura looks interesting in my opinion.
Celestia is a good space simulator with a nice idea - to travel through space looking at stars, planets, etc. Celestia has many cool features such as zooming, point-and-goto function, modifiability and support for many platforms.
I have played mostly games that belong to the genre "Other", primarily platformers and shoot-'em-ups.
Really nice! It's good to see Mod DB grow!
Less than $500.
Achievements are nice.
Really nice article. The comparisons between real life and games such as leveling up, skills and of course killing rats in the basement are good. The drawings are also simple and descriptive. Finally, there's a great and easy-to-remember summary in the end of the tutorial.
Great article and nice sequel to the "Starting a project, and not letting the project die" series. This tutorial is very interesting to read and the "Lesson Learned" parts are useful. The images are a nice feature.
Really nice rifle concept. Looks a bit like some of the weapons in other Deus Ex games.