Hello, yes. Look in the downloads section for "SW:WT Freelancer SP Campaign Compatible Client". I hope you this helps!
Hello, yes. Look in the downloads section for "SW:WT Freelancer SP Campaign Compatible Client". I hope you this helps!
Yes, if you look in the Latest Downloads section, 1.6 offers a compatible client. IIRC, versions 1.3-1.4 are definitely sp compatible.
You guys are doing a great job and breathing a ton of life into the Freelancer engine. *hats off* -Forsaken
Sure, check out the gallery in our forums...
add -dx to the end of your target in the shortcut properties. This will automatically set the in-game resolution to match the desktop resolution.
Have you played on the server yet?
Compared to other RP server we are VERY relaxed. All you have to do is pick a faction and play with reputations according to that faction role you picked. We all can agree that pirates operating out of npc police base and not hostile to police factions is lame... and vice versa.
As of this time we do not have a non RP server. My suggestion would be for you to try playing on the server if you havent. The RP rules are not as bad as you might thing. Actually, it adds a good flavor to an already great experience.
The SWWT mod has it's own installer. You can install the mod to any directory of your choice (the preselected default is highly suggested). Do not overwrite your default Freelancer directory. If you do this, you will have no problems playing any other mod.
For your resolution issue, use the Widescreen shortcut that the installer puts on your desktop. The only issue with the widescreen hack, in its current form is the fact that you need to launch your ship from space dock so the game can reload the cameras. This will correct the icon issue you had. Once you've done this once... everything will be just fine until you close the program. We're working on other workarounds which fix this issue... but we haven't implemented them yet. Sorry for the belated reply.
-Forsaken
How are we supposed to correct this issue if we are unaware? Instead just leave... we are not mind readers. We have a reporting system in place. You can't blame the admin team if we haven't been informed of specific instances where the Outcasts have been at fault.
Thanks for giving us a chance to fix it before you besmirched our good name. :/
It will install on its own.
This should fix it for you... click the link below.
That is because those ship dealers are apart of long term planning by the team for additions later. We've added the ship dealer room, since there are no ships available at that time, the screen closes. This is more a multi-player thing than a single-player thing. In a way, it does come off as a bit unpolished, but from a growth aspect it makes it easier for the devs to add new ship content.
Hey Nova2,
Glad the workaround fixed your "Freelancer Prerequisite" issue. How do you like the mod so far? Do you mind posting the solution for your Buffalo Base issue - in case someone else has the same problem?
@Bas,
As soon as I get the link from Snake I'll send you the one for PCGamer. We should be in the new issue of PC Action. They said they were putting the mod onto their cover DVD too. It's a German mag so you shouldn't have a problem finding it on the shelves near you.
We're trying to track down the reason for this. It was tested on normal and unusual (multi-partition, multi-disk, and multi-os) setups. For some reason... people can not get to install despite the presence of Freelancer.
Until we make a fool proof installer, please check out the following link. It has a "workaround" for your issue.
Dude, this mod is still in beta. Xarian has a LOT of great things in this mod, perhaps you'd have to be a perceptive player or a modder to realize that. Even in its under-construction state, I'd have to say it is on even standing with Rebalance. However, to each his own. :)
Thanks HK! I really appreciate the vote of confidence. When you get a chance, you really need to jump back on the server. A lot of stuff has been improved since you played on version 1.1. Good seeing you man! :P
Hey man, its good to see you finally checked the mod out. I've been wondering when you'd get to it. In regards to the faction tag... it just a little hex offset that needs changing. You can set the reputation value and once the player reaches that threshold, then they gain the affiliation. You can pm me on TSP if you want more info.
Glad you're liking the mod! :)
You guys came a long way. Keep up the fantastic work!
I agree, and to think we, unlike many other games did it without publisher support or any provided mod tools. Every tool we have is made by a member of our modding community.
I think it is phenomenal!
Congratulations to you and your team Igiss. How many years in the Top100 is this? 3 or 4? At any rate, it's a huge accomplishment and well deserved.
We made it into the Top100! Many thanks to our players, fans, and fellow Freelancer supporters! You guys have made the 3+ years of continual work on this mod a rewarding experience for everyone on the team and we appreciate it very much!
Huge congratulations to the FW:ToW team for making the Top100 for 2nd consecutive year. It is a huge achievement in itself. It is an honor to have worked with some of you guys behind the scenes and I'm happy your efforts are paying dividends. *high five*
Ahh cool! How many of your players use the ENB series? How many of them are unable to utilize it due to framerate loss associated with outdated PC's?
Hey Fox, this looks fantastic dude. Question: How much effect does this have upon FPS?
Voted for your mod Nighttalker. Hopefully you can get it in the MOTY Top 100. :P
I can't wait to check this mod out. You added a lot of features I've been wanting to see for some time. Best of luck to you mate.
rgriffin
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