MOST Impressive! Your Lucrehulk is the centerpiece of my (private) mod. Many thanks. You've shown me what this game is capable of.
MOST Impressive! Your Lucrehulk is the centerpiece of my (private) mod. Many thanks. You've shown me what this game is capable of.
Excellent! Thanks for sharing!
"Suicide Drone" is an oxymoron, because if unmanned, then there is no suicide. It is of no consequence, as it is fake. It is quite transparent.
Janes.com
This unit is actually called the Light corvette, commonly known as the Imperial Customs corvette in Wookieepedia. The Imperial Customs frigate is an entirely different and smaller ship, also made by Rendili StarDrive. Thank you for your excellent models.
Hopefully you've toned down a little the nasty habit that the civilians have of intentionally getting right in the middle of a fire fight. They sometimes seem almost aggressive about getting themselves killed, which seems a bit unnatural.
21st Nova Corps should have been in from the beginning, and certainly before the 187th Legion. They are a more elite unit, and are in ROTS. Waging a battle on Mygeeto without them is in fact non-canonical.
Good. Thanks for replying so quickly. Excellent mod by the way, keep up the good work. I look forward to your next update.
Looking good has nothing to do with it. As much as I love the Warthog, it would be a sitting duck in the air above a modern battlefield. Keyword: Stealth. Without it, you're just one missle away from near certain death. Your tired old rant is the same one used against the F-22, V-22 and yes even the A-10. The same old rant was used against aircraft carriers (their aircraft can't sink battleships) and even the first repeating rifles (they waste ammo). Now, when heads need knocking, they ask where the carrier's docking. The modern carrier will be nothing without the F-35 on it's deck. They'll be there, and they won't let us down.
I won a battle with only one (partial) squad of men once. I think it was defending Bespin. I was able to destroy their last units using turrents before their bombardment came down on me. If the enemy had auto-reveal, it would have changed the way that battle went down. Hopefully your change doesn't render impossible what was a most enjoyable battle.
I sense a disturbance in The Force...
Once again, well done!
Still problems playing this video all these years later!? How can this be!?
Many Thanks! Your redoubled efforts are much appreciated here.
Played fine for me. Out with the old apprentice, and in with the new!
That did the trick. Many thanks.
Is there any way to increase the size of the Rebel and Empire pod walkers in ACM? The pod walkers in the game are much smaller than the AT-AP in ROTS. I've looked for the entry for the pod walker in Groundvehicles.XML without luck, and can only find the Hutt pod walker in a separate xml just for Hutt units. Changing the scale factor of the Hutt entry, or the entries for the groundcompany xml files for the rebels and empire have no effect on the size of the Rebel and Empire units (Though the Hutt podwalkers responded to well to a scale factor increase to 2).
I was referring to when you stated in your original post "This lower section contains the name files for the ships in the basic Empire at War game, and the higher section is that for the 1st Interstellar War mod's Terran Federation ships.", when I said that I didn't do that. They are all mixed together. I don't know if that makes any difference, and I just wanted to be sure to point that out. Your efforts are very appreciated.
This is the entry that I have in GAMECONSTANTS.xml:
<ShipNameTextFiles>
Vengence_E,Data\Vengence_E.txt,
Jedi_Cruiser_E_2,Data\Jedi_Cruiser_E_2.txt,
Jedi_Cruiser_R_2,Data\Jedi_Cruiser_R_2.txt,
Calamari_Cruiser,Data\Calamari_Cruiser.txt,
Titan_Destroyer,Data\Titan_Destroyer.txt,
Recusant_U,Data\Recusant_U.txt,
Providence_Cruiser_U,Data
\Providence_Cruiser_U.txt,
Praetor_U,Data\Praetor_U.txt,
Mediator_Cruiser,Data\Mediator_Cruiser.txt,
Mandator_E,Data\Mandator_E.txt,
Lucrehulk_Battleship_U,Data
\Lucrehulk_Battleship_U.txt,
Allegiance_Destroyer,Data
\Allegiance_Destroyer.txt,
MON_CAL_MC80A,Data\MON_CAL_MC80A.txt,
Generic_Star_Destroyer,Data
\Generic_Star_Destroyer.txt,
Corellian_Corvette,Data\Corellian_Corvette.txt,
Corellian_Gunboat,Data\Corellian_Gunboat.txt,
Broadside_Class_Cruiser,Data
\Broadside_Class_Cruiser.txt,
Nebulon_B_Frigate,Data\Nebulon_B_Frigate.txt,
Alliance_Assault_Frigate,Data
\Alliance_Assault_Frigate.txt,
Victory_Destroyer_No_Fighters,Data
\Victory_Destroyer_No_Fighters.txt,
VSD2,Data\VSD2.txt,
Acclamator_Assault_Ship,Data
\Acclamator_Assault_Ship.txt,
Interdictor_Cruiser,Data\Interdictor_Cruiser.txt,
Dominator,Data\Dominator.txt,
Deflector,Data\Deflector.txt,
Tartan_Patrol_Cruiser,Data
\Tartan_Patrol_Cruiser.txt
</ShipNameTextFiles>
This shows all the names of my moniker files (Providence_Cruiser_U, Lucrehulk_Battleship_U, Allegiance_Destroyer, Generic_Star_Destroyer, Broadside_Class_Cruiser, Alliance_Assault_Frigate, Victory_Destroyer_No_Fighters, Acclamator_Assault_Ship, and Tartan_Patrol_Cruiser don't have breaks like that in my file, I had to split them up to fit into the post's 50 character word limit). All the units have new names in their files. I believe that I followed all your directions, Though I didn't separate the upper and lower sections as you did. All the moniker files are named after the respective ship's names in SPACEUNITSFRIGATES.XML or SPACEUNITSCORVETTES.XML (whichever their entry is located in). I put the moniker files in C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\ACM2.4\Data. I am using the ACM 2.4 Mod, as was StalinGrad6, who seemed to also have the same problem. I hope you can help. Thanks
Well, I followed your directions and got the same Chinese letters. What did you do to solve that problem?
Surrex
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