Looks like a typo for NPCs
Got this probleme here when meeting Kostya at the Bar. I've found both caches at cordon and garbage and give hime the artifact already, if that helps. Imgur.com
Fixed: looked for the string in the russian xml files, apparently the stable_dialog_escape.xml doesnt have the transaltion for "kostya_bar_befor_taynik_0" 1 and 2.
Are you gonna update/release the code for this?
Hi again! Found more "\ n" problems:) Imgur.com
DX8 Fix Mega.nz
The "Find Strelok's PDA" mission doesn't have its text set correctly -> Imgur.com
Found a little bug, I think. I was able to get into the warlab from outside the x25 mini lab, but getting out of the warlab puts you inside x25. If you still didn't open its door with the code from outside you are stucked there. Also, x25 doesn't offer protection from blowouts apparently.
EDIT: You can get out with the transition to x16, still weird that you can get into the warlab without the door code tho.
There is a small section a bit "hidden" you can reach in the elevetor shaft, try in there, sometime he get stuck in there while everyone else of his gang reaches you everywhere else in the lab.
Imgur.com
The name of the diary is also hilarious lol
Hey Codex! The text for the document on the dead scientist in garbage show a bit weird, looks like you typed "\ n" instead of "\n" in some strings.
You have to find the scientist body in garbage and read the document on him, then follow the clues.
Thank a lot dude. Couple of questions. Is this based on the "Final 12/2019" version? Will you adapt the transaltion to the OGSR repack? That engine makes the game look so good.
It still has BD options in the menu so yeah, very old build.
That worked thanks. To be precise, I used the openmw-daily ppa for ubuntu 18.04, no need to download and install manually in case others have the same problem.
"Failed to load 'meshes\f\Furn_De_Table_07.NIF': NIFFile Error: Unsupported NIF version: ., using marker_error.nif instead" when playing with OpenMW v0.4.5, wich is the latest releases?
For some reason the file has ".crazycow" extension and had to rename it to .wad... lol. The episode selection menu will show the original freedoom names ("outpost break" instead of "knee deep in the dead") but the maps do works fine once you start them.
Can you make this compatible with dhewm3? Dhewm3.org
Does v21 Gold still run fine on zandronum?
Yes you can, follow this tutorial Moddb.com
"* Made it bit harder to use alternative routs into cities which have city gates such as Balmora and Caldera." you can enter Balmora by walking like literally 20meter left to the main gate :) Anyway, I LOVE this mod, its like playing another game. It's kinda fun going around and finding all those beginner trick being useless now, like the "free" alchemy set in the Calder mage guild tower. I'm just dicking around in the game testing stuff now, I'll wait for 3.7 to start playing seriously.
If anyone is looking for the download, it can be found at Neverwintervault.org
Thanks for doing this dude :) LOoks amazing already. And its been a long time since I played some SGM :D
Nice! Any download for this? Or info on how to merge them?
Thanks :) I always forget to look at the stalker repo to see if they added stuff :)
This looks nice, I was looking into something like this to play again Stalker :) Can you share a link for "AMK 1.4.1 English Translation Anon Edition"? I'd like to have that together with the 1.4 English I already have.
Yeah I got that one but thanks anyway :) Can you tell me whats in there exactly? Same as the original download or other stuff throw in?
Ehy Dave do you have any valid link/download for NS DMX 1.3.5 English by bouth71? I googled around but all links are dead.
ReznorMS
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