Hello, I'm the developer of Ruins of Rydos. I've worked in the Game Industry for about three years now as a Quality Assurance Analyst. Projects I've worked on: Disney Think Fast! (PS2, Wii) (US/Europe) // HSM Sing It! (PS2, PC) (US/Europe) // Hannah Montana The Movie Game (Wii) (US) // G-Force (PSP) (US/Europe) // Disney Sing It! Pop Hits (Wii) (US) // God of War: Collection (PS3) (US/Japan/Europe) // God of War 3 (PS3) (US) // Toy Story 3 (XB360, PS3) (US/Europe) // Epic Mickey (Wii) (US) // Uncharted 3: Drake's Deception (PS3) (Multiplayer) (US)

Report RSS Ruins of Rydos - Progress, Contests, and Demos.

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It's been at least a week since my last entry, and I apologize for the lack of updates in the meantime. Fortunately the reason has been because I've been busy putting the game together to a point where I didn't have time to write anything for the blog.

Since my databasing binge, I had worked on revamping the intro area of the game with new maps, and an extended intro that explained more about why the player is there. Miles is now officially an NPC that you interact with only at camp while the new party member, Harvey, takes his place. I also began improving how the dungeons are handled (larger maps, some traps, monster encounters being random and more balanced) as well as redoing the party's stats and the skills they had at their disposal. Mixed in among all this was also some UI art and some environmental art as well as a few more characters in camp.

All that's left now is to continue revamping the rest of the first section with the new gameplay features and creating a couple more battlers (more enemies in the first section, yay!). By the end of the week the first dungeon section should be completely revamped which will leave the following week devoted completely to testing and polish (as well as some bonus dialogue from NPCs in camp if I have time for people to enjoy on the side). I'm glad to see that my beta demo is very much on track and the feedback I get from it should help further improve the final product. At the latest I'll release the beta demo by the first week of September (if further polish is needed).

In other news, there is also a contest for a Mystery Game that has begun! I'm intending on competing by creating a story that includes the world of Rydos and its people (as well as a cameo or two from the cast of RoR). While I put together the final touches for Rydos' demo this week, I'll be putting some design notes together for the mystery game so I can begin putting it together the following week. What about polish? Don't worry, I have a tester or two (I will also be testing) to help me find bugs and I'll devote most of my energy to getting those bugs fixed. That will leave the first week of September for final touches/polish for the mystery game.

It's a tight squeeze, and it'll require a lot of focus, but I feel such a quick and easy project will help spice up the work I'm doing for Rydos (plus the prizes I might win will help with future projects). As always, feel free to comment, question, etc. below!

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